nigelrumsey Posted April 2, 2020 Posted April 2, 2020 Hi, I'm probably not using the correct terminology which is why I can't find the answer to this online. I'm trying to combine a number of shapes - see attached - so can pull them into a pleasing curve. It's driving me crazy, so any advice would be appreciated. Quote
lepr Posted April 2, 2020 Posted April 2, 2020 Welcome to the forums! Vector shapes can be combined into one with the Layer > Geometry > Add command (destructively, or non-destructively by holding down opt/alt key when applying the command), but current Affinity apps do not have a tool for warping a vector object. Affinity Photo has several tools for warping raster representations of vector source objects, if that's useful to you. Quote
nigelrumsey Posted April 2, 2020 Author Posted April 2, 2020 5 minutes ago, anon2 said: Welcome to the forums! Vector shapes can be combined into one with the Layer > Geometry > Add command (destructively, or non-destructively by holding down opt/alt key when applying the command), but current Affinity apps do not have a tool for warping a vector object. Affinity Photo has several tools for warping raster representations of vector source objects, if that's useful to you. Hi Anon2, thanks for the response. Even when I hold option I get this? Am I missing something? Quote
nigelrumsey Posted April 2, 2020 Author Posted April 2, 2020 Maybe I should have clarified, I've lost the outline to each of the shapes. Quote
lepr Posted April 2, 2020 Posted April 2, 2020 2 minutes ago, nigelrumsey said: Hi Anon2, thanks for the response. Even when I hold option I get this? Am I missing something? Please post an afdesign file of the design before applying the Add command. Quote
lepr Posted April 2, 2020 Posted April 2, 2020 Also, another alternative in Designer is to create a so-called Vector Brush (really a raster image that can be stretched or repeated along a vector path) from a PNG export of your design. Quote
nigelrumsey Posted April 2, 2020 Author Posted April 2, 2020 9 minutes ago, anon2 said: Please post an afdesign file of the design before applying the Add command. I really appreciate your help. This is the file. wheat.afdesign Quote
lepr Posted April 2, 2020 Posted April 2, 2020 Thanks for the file. I never realised that the shapes had a stroke with the same colour as the background - I thought there were empty gaps between shapes. You can convert the strokes into gaps by: select all of the shapes (not the background rectangle) Layer > Expand Stroke to create a stack of alternating fill and stroke shapes select lowest fill shape and the stroke shape immediately above it in the layer stack Geometry > Subtract select next fill shape Geometry > Add select next stroke shape Geometry > Subtract loop to step 5 while there are still fill and stroke shapes to add and subtract This is the result: wheat without stroke.afdesign Quote
Aammppaa Posted April 2, 2020 Posted April 2, 2020 You don't need to combine all the shapes in order to bend the wheat. 1. Select all the objects that make up the wheat. 2. Switch to the Node tool. 3. Enable Transform Mode and Show Transform Centre on the context toolbar. 4. Select the top 90% of nodes and move the transform centre to the stalk at the bottom. 5. Rotate by a few degrees. 6. Now select the top 80% and bend that. 7. Repeat until the wheat is to your liking. This file has history saved, so you should be able to step through what I did. wheat bend.afdesign lepr 1 Quote Win10 Home x64 | AMD Ryzen 7 2700X @ 3.7GHz | 48 GB RAM | 1TB SSD | nVidia GTX 1660 | Wacom Intuos Pro
nigelrumsey Posted April 2, 2020 Author Posted April 2, 2020 1 hour ago, anon2 said: Thanks for the file. I never realised that the shapes had a stroke with the same colour as the background - I thought there were empty gaps between shapes. You can convert the strokes into gaps by: select all of the shapes (not the background rectangle) Layer > Expand Stroke to create a stack of alternating fill and stroke shapes select lowest fill shape and the stroke shape immediately above it in the layer stack Geometry > Subtract select next fill shape Geometry > Add select next stroke shape Geometry > Subtract loop to step 5 while there are still fill and stroke shapes to add and subtract This is the result: wheat without stroke.afdesign Thanks that's very helpful. I'm a complete design novice. Once I'd made it I did reflect that if I wanted to change the background colour I was going to need to change the stroke each time. Quote
nigelrumsey Posted April 2, 2020 Author Posted April 2, 2020 1 hour ago, Aammppaa said: You don't need to combine all the shapes in order to bend the wheat. 1. Select all the objects that make up the wheat. 2. Switch to the Node tool. 3. Enable Transform Mode and Show Transform Centre on the context toolbar. 4. Select the top 90% of nodes and move the transform centre to the stalk at the bottom. 5. Rotate by a few degrees. 6. Now select the top 80% and bend that. 7. Repeat until the wheat is to your liking. This file has history saved, so you should be able to step through what I did. wheat bend.afdesign 65.08 kB · 1 download That's very clever. Thank you. I'll be messing with that tomorrow. Aammppaa 1 Quote
Aammppaa Posted April 3, 2020 Posted April 3, 2020 4 hours ago, nigelrumsey said: if I wanted to change the background colour Use a Global colour for both the background and the stroke on the ears of corn. https://affinity.help/designer/English.lproj/pages/Clr/globalClr.html Quote Win10 Home x64 | AMD Ryzen 7 2700X @ 3.7GHz | 48 GB RAM | 1TB SSD | nVidia GTX 1660 | Wacom Intuos Pro
nigelrumsey Posted April 3, 2020 Author Posted April 3, 2020 6 hours ago, Aammppaa said: Use a Global colour for both the background and the stroke on the ears of corn. https://affinity.help/designer/English.lproj/pages/Clr/globalClr.html Thanks. I'll try that. Quote
GarryP Posted April 3, 2020 Posted April 3, 2020 Another option is to make a Textured Image Brush out of the curves (see attached video). Then you can play with the shape as much as you like after you have applied that brush to a curve. It will be rasterised, so you will lose some quality, but it’s easy enough to make that you can experiment before manipulating the vectors for real. 2020-04-03 10-09-04.mp4 Aammppaa 1 Quote
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