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Everything posted by serpenteagle

  1. There really needs to be a feature for this... Maybe you could add an option in the snap options panel?
  2. Thats a good point to make, but that still doesn't justify the fact that grids are literally unusable by default. This is a basic rule for UX.. Don't ship a feature that doesn't work!
  3. Thank you. Literally all they need to do is enable Metal by default for Mac and the issue would be completely solved (according to my experience, not sure if it applies to everyone.). Is there a reason why they have stuck to using OpenGL even though I and many others have repeatedly complained during the 1.7 beta? Because the grid is completely unusable with OpenGL on Mac.
  4. And just to clarify I love what you guys are doing, but all of these tiny problems that can be fixed in an instant really start to add up to make a frustrating experience.
  5. Hey guys.. grids have been super buggy on OpenGL for months on end now. The solution for Mac Users is to switch to Metal, but the problem is that Designer ships with OpenGL as a default. Why is this? You can't expect the customers to troubleshoot and fix things that shouldn't be broken in the first place. Who cares about all the features you guys are pushing out if they don't even work properly in the first place? All of these bugs are really pushing me to switch back to the Adobe suite, and I really don't want to do that.
  6. The pixel selection brush does not work on pixel objects when it is placed outside an artboard (i.e. the pasteboard). What's up with that?
  7. When I adjust the vertical grid spacing in the settings, it does not spread out from the origin. As a result, the grid cells at the top and bottom are cut off by the edge of the artboard, even though the values are perfect multiples of the artboard. Switching to metal solves this issue.
  8. I tried all the options, and it seems like "software" is the only one that gets grids right. However, that option is so unbearably slow, it's like working on a computer from 50 years ago lol. I'm really liking the columns option in the beta. However, the grids are still buggy on the default option (OpenGL) in the beta too. Has this already been adressed in an inside update?
  9. Sorry, but thats a little bit ridiculous. Often times I accidentally touch the drag handle, mistaking it for a tab. This results in the whole side panel being messed up. Its extremely unintuitive and painful. Remember, just because something isn't objectively a bug doesn't mean it can't be a pain in the a** for the user. User experience is everything..
  10. Is there a display option that is regarded to be the most stable? Because OpenGL was also buggy with grids. Thats why I switched to metal.
  11. Sorry, I think I'm not being clear enough. The tabs themselves are fine, but the drag handle (the two vertical lines) are the ones that are too sensitive. Please take a look at this screen recording: Screen Recording 2019-02-20 at 10.37.11 AM.mov Screen Recording 2019-02-20 at 10.37.11 AM.mp4
  12. No, it's not the driver's fault. I can replicate the issue with my trackpad as well. Even a 1px movement after clicking will mess up the whole panel when using the trackpad. Have you guys at least tested this on your end?
  13. I tried setting the margins, but the grid still starts outside of it. Is there any way to shrink the grid to fit inside the margins?
  14. Right now when I set the gutter, there is no space between the line and the edge of the artboard on the origin sides. I want to be able to control the amount of space between the start of the grid and the edge of the artboard. See the image for clarification; the blue lines are where I want the grid lines to be.
  15. Ah there we go. I am a web designer by trade, so I am used to the positive Y axis being flipped (Origin at top left, not bottom left.) Thanks! Also, is there a way to have the gutter take effect on the margins as well? Or is there a different setting for that?
  16. So when setting the gutter for a grid, the behaviour for the first and second axis grids are different. For the first axis, the gutter is not set on the origin side, but for the second axis, it is. I attached a screenshot for clarification: I'm using Metal instead of OpenGL since it was glitchy.
  17. It would be nice if we could use percentage values in the grid manager. That way, if an artboard is resized, the grid resizes with it.
  18. I had the same problem; switching to metal works for me. Just wondering, is this bug fixed in 1.7? And are there any known downsides to using metal or OpenGL?
  19. Yup, it's no different. Even the slightest touch completely mixes up the sidebar. Let me know if you want to see a recording of it happening in case I'm being confusing.
  20. Done, I'll let you know if I encounter this issue again.
  21. I know that you can create diagonal grids, but sometimes I just need a one off guide on a slant to align just one element with another. So basically you would just be able to rotate an existing guide.
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