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outdoors

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  1. Like
    outdoors got a reaction from Ravel in Pen Tablet pressure   
    There are three curves for pressure settings in the brush settings that make pressure a bit better. and workable. However, there should be a separate setting for adjusting pressure overall. As it is now; pressure settings for my wacom is the same across photoshop, illustrator, fire alpaca, gimp and others, but a bit wonky for AP. Hopefully this will get resolved :)
  2. Like
    outdoors got a reaction from smallreflection in Affinity Photo Public Beta (1.2.0.24974)   
    I am so impressed at the speed you guys manage to put in accepted features. Wow, is all I can say. 
  3. Like
    outdoors got a reaction from billtils in Z-Map blur - Beta Feedback   
    Done! It is in your mail box :)
     
    Looking forward to the next update. The field blur was a very nice addition BTW. Very practical until z-depth is resolved.
  4. Like
    outdoors got a reaction from rui_mac in Z-Map blur - Beta Feedback   
    I am stunned and amazed that you managed to add this feature in a matter of days. And it is already a great start. I have now tried it and have some feedback to make it fully usable (as it is now it really can't be used).
     
    Leveladjustments
    A z-depth map will always render from 3D-software as a kind of black/white fog according to the scene total depth starting at the camera lense; therefor the levels does not fall exactly where you want them in order to give the correct focus to your object. This is why the user must be able to tweak to black/white threshold of the map, much like a levels filter. 
    If this is not available, the focus of the blur will always be at the very edge of the camera and thus blurring everything.
    This is not something you would be able to easily tweak in a separate document so these controls are necessary.
     
    Focus plane
    The idea of a z-depth map is to provide depth info about the scene, but the user should then be able to pinpoint the focus at whatever depth he/she wants by moving a small marker to the desired location/gray level. Or this could be done with a slider.
     
    The range of the map is then recalculated so if the user wants focus in the middle, the map will blur both in front and the back. IE. the map will be recaclulated as black-to the white focuspoint- to black, according to the preexisting levels.
    Think of the z-map as focus steps with a looping gradiant instead. 
     
    Edges
    It is very important that the edges of each focus step bleed/or don't bleed correctly into whatever is behind it. A black point on white background, will give you a halo of the point event though it is in full focus. In the opposite way, sharp mask edges can be seen at the highest levels of blur.
    This is of course the hardest part to get right due to the way blurring works.
     
    Tif crashes
    When trying this feature, the app will crash when loading 16 bit z-dept map in tif.
  5. Like
    outdoors got a reaction from MattP in Posting in limbo land   
    Thank you for clearing that up.
    I am sure you guys do your best keeping up with everyones ideas and I'm not expecting you main focus to be on anything other than software dev at the moment. If possible though, it would be great for a post that has been read by staff but not replied to for any reson, would be somehow marked as "read by staff" or "discarded" or "under consideration" or "delegated" or something along those lines if it saves you time when you are unable to move it to the regular channels.
     
    I am happy that this was not intentional and I will for sure keep beta testing and posting ideas and bugs.
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