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About LucasKA

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  1. Another perspective is, that sounds like someone's livelihood being threatened by emergent technology, not necessarily truth.
  2. If you look back, I also said, "nothing in tech is trivial", so I understand the effort of uncoupling business logic from UI (Additionally, I am an UI Engineer professionally). My point with the comment is that having developed for 2 platforms with wildly different UI Layers, they had the opportunity to decouple, and the learning from that in order to make it multiplatform. Serif's decision doesn't appear to stem from technology IMO. Originally Designer was staunchly a Mac ONLY product, but apparently the business opportunity was there for Windows. We will never know what any of this stuff is truly based on, just what Serif says. One thing is extremely apparent. They do not care about the Linux market.
  3. I don't know the architecture of their UI, but lets say it's as simple as running ImageMagick for 90% of (raster) transformations, it's still not a trivial task to port UI from Cocoa/WhateverthefuckWindowsuses to GTK/Qt. I know MacOS has alot of higher level tooling in UIKit, which could make things tough to straight port. Affinity started out as a purely MacOS targeted application. Anyway, my point is that very little software development is as simple as talking about software development.
  4. So why not write an Affinity clone to serve the Linux market?
  5. It runs on Mac and Windows, so already it's using two "very different UI toolkits". I don't really find that an excuse. The answer, as always, is they just don't want to.
  6. Appreciate it. If it happens again, I'll screen capture the flow. I can't remember exactly the order of operations for the current state of my document.
  7. Why are these two products coupled is the bigger question. Why do I only have granular control over my assets with a secondary software package? That's some Adobe movement right there.
  8. - Saying yes did nothing, so I resorted to Resource Manager. I don't have Publisher so I have no context on that. - Sure it is a function of Designer. It might not be public, but it bothers me that it's in but not accessible. - Maybe I misspoke. I don't know the difference between Embedded and Linked, because the only time that context seems to matter is in the Resource Manager. I drag and drop my images into the .afdesign doc when working. The long and short, is asset awareness goes wrong for some reason and I needed to manually find them again. Then that manual fix broke and I couldn't access the solution I used before (Resource Manager). Now ALL my assets are missing, with no prompt from resource manager, and no way to access resource manager. So I just rolled back to a couple days ago. It's not ideal, and I lost some work, but of course these happen at a time where I have a deadline
  9. So if it's not clear, my questions are: - How do I re-link assets in bulk, or how do I prevent this issue from ever even happening? - How do I access Resource Manager when I want to, not just when Affinity Designer thinks it's a good idea?
  10. Except nothing has changed. Not the title, location, content. So after 3 times of manually updating the locations (that haven't changed) in the Resource Manger (that I can't seem to find unless Affinity offers it to me). I'm asking for help. This is a decent sized project, is there anyway to point to the location for assets as opposed to assign each ones path individually? This has already killed about 2 hours of working time.
  11. Not just RHEL though, the whole company and it's entire, open source portfolio. 34 Billion for basically software support services. But think about the companies that do run RHEL, and the opportunity for Volume Licenses for modern Design/Photo software that does run on that platform would be amazing as well as the consumer level that is starved for the applications. Affinity is a Windows shop at it's core though, and looking at it's history, I'm not sure it has the resources to support that kind of development effort.
  12. I'm not criticizing you or your budget. It's pretty awesome there's even a zero cost solution that can compete with enterprise lock in, and anything given back is very much appreciated I'm sure. There's a contingent of people who will never give any money for software because of digital entitlement. Often, they are very vocal. Photopea might be a competitor to Affinity Photo, but not Affinity Design. It looks like a Raster editor. Could be fine for basic editing, but I don't find GIMP to be cumbersome as you do, in fact I find Photoshop to be cumbersome. Anyone used to 10+ years of one UI is going to find a different UI cumbersome as you learn the flow. That doesn't discount GIMP as a competitor, as much as your own preference. CMYK, that actually is a useful feature that GIMP lacks. Photopea lacks artboards, symbols and vector layers which is a modern design workflow, and also it seems to be Nagware with a GIANT AD on the right that takes up like 25% of my real estate. Steam runs great on Linux, but not all games support Linux so you are going to run into an issue where some of your games wont run. Also, you are now locked into Serif's file format (.afdesign and whatever photo), which is arguably worse than being locked into PSD, since Affinity isn't industry standard (as bad as that standard is), so if you move to another photo editing software you wont have an affinity converter.
  13. I work at Red Hat (I'm a UI Engineer even), so I contribute to Open Source projects (mostly web though since that's my expertise) and I contribute to Red Hat projects as well. I have also directly donated money to Blender, Krita, Audacity, Ardour, Inkscape, ElementaryOS, Solus, and other projects. I have no problem dropping money on useful tools (I don't even use Elementary or Solus and have given them $25) There's a rock and a hard place that I think some of these FOSS Design tools struggle with, and it's being in the middle of the spectrum. There's the Enterprise (Where Red Hat shines, raking in BILLIONS), and there's the hobbyist/amateur. The latter are notoriously cheap (Like won't even shell out for Affinity cheap), and are most likely pirating the current Adobe suite. The former is a harder to break into and there's real real money. Then there are the people in the middle (Digital Designers such as myself). There's plenty of people asking for it, even this one thread in one corner of the internet has garnered 37 pages of discussion. There are lots of conversations but not a ton of action, hence the reason I think someone could clean up in that middle Design space, and where a lot attempts are falling short (Gravit). As for your personal stance, I actually suggest you would be better served just staying with Windows. You definitely aren't going to be able to "play all the games you want". You think creative software is bad? The Windows monopoly on gaming graphics with DirectX is much stronger than even that sweet sweet PSD vendor lock Adobe has you in.
  14. Yes, this makes sense. However, I actually quit making any talking points about Serif specifically a few weeks ago. Begging a company that is clearly uninterested is just pointless, and seeing as how Designer was originally MacOS exclusive "from scratch" and then they rebuilt it for Windows, I can clearly see that porting again would probably be betting the farm since they didn't have that business foresight.
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