I am new here and my name is andy. My forum moniker is the name of my "music project" (best if we don't go there...)
I suddenly found myself "messing around" with Affinity Designer. I am not a graphic artist, by any stretch of the imagination, but I have always been interested in creating stuff with computers. My "hands on" art skills are pretty much non-existent. I did art at school, like most people, and I wasn't very good at sketching and painting. Everything I ever did just turned into something rather abstract. Still life and landscape scenes were never going to happen for me. Even my pottery, which I was a bit better at, was abstract.
And so, since then, anything I have ever done on a computer has been somewhat abstract too.
More recently I got into creating flame fractal images, but there is no real art in that, although some peeps are very skilled at creating great 2D and 3D fractal pieces. My weapon of choice is Chaotica and I use it a lot to create album art and animations for YouTube.
In my day job I use AutoCAD as a "piping designer." And because of my CAD skills I sometimes use that to help me with artwork, logos and the like, though not that often.
Back to Affinity Designer...
I play a computer racing simulator called Gran Turismo Sport on the Playstation and you are able to create custom decals which can then be placed onto your cars. You have to create scalable vector graphics files, maximum of 15kb, and I installed Inkscape, which I am sure everyone here is familiar with. Inkscape is great, and not just because it is free. Because I sometimes want to knock something up in AutoCAD (it's just easier for somethings) Inkscape allows me to import/open DXF files. But I was having trouble with certain aspects, like gradients, when it came to uploading the finished SVG file to my Gran Turismo Sport account.
I briefly looked into Adobe Illustrator... About thirty seconds, and decided it wasn't for me. I simply hate cloud based subscription stuff. Might be my age (57).
I then downloaded the trial of Affinity Designer. On the one hand I was disappointed that I couldn't import DXF files into AD, but I found that I preferred to "draw" in AD compared to Inkscape. Not sure why... Probably because I am finding AD easier to pick up the basics.
One thing I am struggling with, still, though, is getting gradients to work in Gran Turismo Sport. It appears that there is an issue with the SVG version. Gran Turismo Sport required V1.0 or 1.1 files. A work around is to create the gradient within Adobe Illustrator, save it is a SVG Tiny 1.2 file, which you can do in Adobe Illustrator, and then open the file in notepad and change the 1.2 to 1.1 and it seems to work... Something to do with the grouping of styles within the SVG text file... Beyond my understanding at the moment...
Despite those shortfalls I decided to cough up the dosh once my trial ran out. I decided that I could carry on using it for simple Gran Turismo Sport decals and I could also explore creating my own 2D album artwork.
Regarding the DXF file issue, I now open the DXF file in Inkscape, save it to SVG and then "place" that into my AD project. It is embedded, and I can't use the paths/shapes, but I found that if I double click on the embed graphic it opens another window within AD and all the entities are paths. From there I can then cut and paste those paths into my AD project which gives me paths that I can work with. Sounds a bit long winded and I am sure there must be an easier way, but it will have to do for now.
Okay, I hope you made it this far