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  1. Affinity Designer on Windows 10 64-bit The left circle has 2 px radius Outer Shadow. The right circle has a second circle mimicking the Outer Shadow. I get very different results. Here's the details of the Outer Shadow Here's the whole document, zoom 5 times. You can see then dimensions are the same. But depending on the export dimension (or even the zoom level in Affinity Designer), I get wildly different results. 2x: 0.5x: 1x: Here's the example file: Layer Effects.afdesign
  2. Do you mean like in the second picture? It doesn't not matter where I position the mouse. Moving the mouse around erratically bottom or top does not cause event he slightest amount of scrolling.
  3. The Layers panel no longer scrolls when dragging a item to the top or bottom of the panel in Affinity Designer Previously, when I would select an item (for example, an artboard) and drag it to the top or bottom of the Layers panel, the panel would scroll so the selected item can be dropped higher or lower in the list. This is no longer happening. Using the scroll bar or mouse wheel without dragging a selection still works.
  4. Understood. However this is kind of a problem, because deleting symbols is cumbersome. So if you make twenty symbols on accident, they have to be deleted one at a time. You have to individually right click on each symbol and choose delete. You can't multi-select (with shift or ctrl and the mouse) symbols and you can't press the delete key (that deletes the selected item).
  5. I built a set of icons (with Affinity Designer) that are intended to be rendered with a non-scaling stroke. The stroke should be 2px regardless of the displayed size. So, I need to be able to: Export SVG files with vector-effect set to non-scaling-stroke in the style. Export PNG files at a few sizes with the same stroke width, meaning both a 32x32 PNG and a 64x64 px PNG would have the same 2px strokes. I understand how to export multiple size PNGs, but the stroke always scales. Is this possible with Affinity Designer?
  6. Bugs #1 and #3 appear to be fixed in beta #2 still exists, but it's definitely the least important of the three
  7. When adjusting a shape's color in the Color Chooser using the keyboard arrow keys, the displayed color is not updated. Steps to Reproduce Create a shape Open Color Chooser with the shape selected. Click into one of the text boxes (Red, Saturation, anything). Use the up or down keys on your keyboard to adjust the value. The shape's color is not updated when the value changes. However, if you type a value or use the slider, the shape's color changes immediately
  8. I'm reporting three bug regarding symbols on version The most severe bug (the one that messes up your symbol) is in the title. The other two are annoying, but can be worked around. Bug #1 Deleting a group inside a symbol doesn't not sync to other symbols or new instances of the symbol. Steps to Reproduce Create two shapes. Group the shapes. Create a symbol from the group. Create another instance of the symbol. Delete one of the groups in the symbol. Notice the other copy of the symbol still contains the group. Bug #2 When trying to create a symbol from multiple times, Affinity Designer create multiple symbols rather than including all the items in a single symbol. Steps to Reproduce Create two shapes. Select both shapes. Create a symbol Each shape is in it's own symbol Bug #3 Symbol is created from a group, the group is destroyed and a new group for each item in the original group is created. Steps to Reproduce Create two shapes Group the shapes Create a symbol from the group The symbol now contains two groups, each containing one of the original shapes.
  9. Yes. The fill-mode of shapes should be preserved across all operations.
  10. Description Affinity Designer defaults to Even-Odd, but allows you to change the fill mode to Non-Zero. However, most Geometry operations (subtract, divide, etc) change the fill mode back to Even-Odd. You can change the fill mode of the new curve to Non-Zero, but the the curve but the geometry of the curve is wrong for the fill mode. Additional Info There are many platforms that only support non-zero winding. It's vital that Affinity Designer fully support it. For example, HTML5 canvas 2D spec only supports non-zero. There are extensions to support even-odd, but most implementations only support a non-zero. Before API 24 (Android M), Android did not support the even-odd fill mode for it's vector shapes. So it's impossible to make images with self-intersecting shapes in Affinity Designer and use them in canvas or as Android vectors. This severely limits the ability of Affinity Designer to make Android icons. Example I included an example file. In it, there are two curves. Their fill mode is set to Non-Zero. If you select the two curves and subtract them, the resulting curve has a fill mode of Even-Odd. fill-mode-demo.afdesign
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