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sorin.jurcut

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Everything posted by sorin.jurcut

  1. This would be quite useful, especially for tiling textures for example.
  2. Thanks for the suggestion. I've updated my set with a couple more brushes. You can download them at the link below: https://www.dropbox.com/s/m1phbb5t8se2kl5/Painter%27s%20Brushset-large.afbrushes?dl=0 Here is a preview https://www.dropbox.com/s/wa3jgkzawdzalj8/preview.jpg?dl=0
  3. NP. The first brush (looking at the preview) is the second one from the bottom up in the list, and is hugely useful for blocking in and blending. If you want even better blending, drop the opacity to 50% and you've got a nice soft brush for light cover. The very last one is also good for such purposes as it's half-transparent and imitates pressure sensitivity quite well. The rest are mostly textured brushes. I'll post some more tonight after experimenting a little longer with the brushes. I think the other brushes here are cool, but I would like to create free brushes, to help encourage others to adopt AP more. Which is not to say I do not respect creators of paid resources, I just don't want to do it. :) Cheers !
  4. And here's a preview/tryout. Not much for talent at this particular hour, but trying to convey a sense of what they'd look like.
  5. Hey guys, Just bought Affinity Photo and since there's no Opacity + Flow pressure sensitivity options, I've pulled a rabbit out of a hat and starting off with some tips from this thread I've made some brushes and thought of sharing them with the nice people on these forums. The last in the list I think are especially useful for paiting. Hope you'll like them. Painter's Brushset 2.afbrushes.zip
  6. Where is that accumulation jitter ? I don't seem to be able to find it in brush settings. EDIT: Also haven't been able to locate this: Would love to replicate your settings, as I really dig your brush in the example ! If it's not too much trouble, would you be able to share it with the fine people here ? Myself included ? :D
  7. Afaik, there is something like this in the makes. it's just not yet ready. Trust me, I'm watching that feature like an eagle is watching his eggs ! :))
  8. I've been busting my head for the better part of this week and I can't figure out how to make an open ended path from a curve. I wanted to delete one path but all it does is create extra nodes on the path and I can't see any other way around this. Am I missing something ? EDIT: Found it. It was break curve. This needs some overhauling as neither the icon, nor the wording is very inspired.
  9. That is fine. I'm sure something good will come out of it ! :)
  10. Actually having procedural textures based on vector shapes would be a REALLY nice feature indeed. Paper grain could be achieved with combined random seed algorithms. Either that, or having the ability to trace, or define a portion of a vector group as tile-able symbol would definitely cut the cake for me !
  11. I understand, but that's not really the best way to solve the problem. I'd recommend implementing something similar to what Sketch has. Either asking the user if he wants to round down/up the size and if he cancels, then display it as floating point, or just make a setting for that so the user has some choice in this, without affecting the snapping. That would remove this problem entirely in the future. The reason why I'm advocating for adding a setting and not changing the snapping settings is because sometimes you might needs to size things in comparison to others, and the fact that snap allows this is too great of a feature to turn off just for the sake of rounding.
  12. Sure. Highlighted shapes with red have rounded pixel size. Force pixel alignment was on at all times. broken pixel.afdesign
  13. Constraints doesn't work properly yet, as it sometimes breaks the ability of the object to resize properly when done manually. Even after removing the constraints on the item in question, this makes the object behave as if it had a mask on top of it, and regardless of how much you stretch it, it will still retain the original size.
  14. Sorry, but I don't understand your motivation. For the most part, those plugins do the same thing the host program does, in a more specialized way. I have trouble imaginging you cannot do without onOne photo suite to edit your photos or without Nik color pro. All they do is use the already existing array of image processing in a automated way. I know this because I wrote plugins myself, and because I've modified images for a very very long time, and know just about all of PS's plugins intimately. They sell those plugins because of the perceived result. Sure, it takes a bit longer to do without said plugins, but it's not impossible. It takes a bit longer to do due to the learning curve. But that's to be expected.
  15. Nope. Still not solved. Pixel-perfect checked still produces shapes with floating point sizes.
  16. Apologies, I already have 1.5.1 I'll give the 1.5.2 Beta 3 a shot. Thank you ! EDIT: I can cofirm this is fixed. Tried both artboards and regular and no more crashes.
  17. Every time I try to create a snapshot, AD crashes. I've tried with both an artboard document, and a regular document and it crashes in either instance. I always leave the name of the snapshot as suggested by AD. Therefore, it might also happen due to special characters like a colon or a : Times tried: 4 Times reproduced: 4 Platform: - Macbook Pro Late 2013 - OSX Sierra - Intel Core i5 - 8 GB RAM - Intel Iris - 13" Affinity Designer version: 1.5
  18. Would be cool if you guys could include some of us UI/UX designers in those betas for some tips... :)
  19. I don't think so,icons are more of a personal preference. The gradient tool though, could use a bit of work, but other than that, changing icons is a non issue. Every tool has its particularities, and every tool will have a different UI. I think the Affinity team did a good job of having the UI similar to PS to make transition easier, which is awesome in my book. Copying the UI all-together just because people find it difficult to readjust is something else entirely.
  20. Neah, not really. Why would I want photoshop ? That's why I got AD. It would make sense to do this for Affinity Photo, not AD
  21. This would be awfully useful for anyone that uses AD for design work. Especially web and UI designers that work together with developers and need to give them the full detail of the design.
  22. Sure, and apologies for not realising that. :)
  23. I hate to have to add to the bugs forum, but I'm testing the living daylight out of AD. To cut it short though, I've created a cross-platform design that I need to export. Having said that, I think it would be logical for most people to export from 1 file. However, AD only supports iOS resolutions. Custom ones are sort of unavailable. Sort of because I've been able to do a workaround and write 1.5x instead of 1x. But this shouldn't be the case. We should be able to export by selecting the appropriate Android resolution from the dropdown and mix it in with the iOS. I think it's reasonable to have that since a lot of people will be considering AD as a replacement for Sketch, especially with the continuous export option.
  24. You are quite right Paolo. Unfortunately, in my company I am the sole designer. I work on Android and iOS pretty much all at the same time. Basically when I design iOS, i will use that design to "port"it to Android, with platform-specific UI alterations. That's why absolutely need to work at 1x. Working in 2x would suit me just fine, if people in my company were not so adamant about still having 1x assets for older devices (ex: Old ipad mini).
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