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sorin.jurcut

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Everything posted by sorin.jurcut

  1. Hey guys, Just bought Affinity Photo and since there's no Opacity + Flow pressure sensitivity options, I've pulled a rabbit out of a hat and starting off with some tips from this thread I've made some brushes and thought of sharing them with the nice people on these forums. The last in the list I think are especially useful for paiting. Hope you'll like them. Painter's Brushset 2.afbrushes.zip
  2. Where is that accumulation jitter ? I don't seem to be able to find it in brush settings. EDIT: Also haven't been able to locate this: Would love to replicate your settings, as I really dig your brush in the example ! If it's not too much trouble, would you be able to share it with the fine people here ? Myself included ? :D
  3. Afaik, there is something like this in the makes. it's just not yet ready. Trust me, I'm watching that feature like an eagle is watching his eggs ! :))
  4. I've been busting my head for the better part of this week and I can't figure out how to make an open ended path from a curve. I wanted to delete one path but all it does is create extra nodes on the path and I can't see any other way around this. Am I missing something ? EDIT: Found it. It was break curve. This needs some overhauling as neither the icon, nor the wording is very inspired.
  5. That is fine. I'm sure something good will come out of it ! :)
  6. Actually having procedural textures based on vector shapes would be a REALLY nice feature indeed. Paper grain could be achieved with combined random seed algorithms. Either that, or having the ability to trace, or define a portion of a vector group as tile-able symbol would definitely cut the cake for me !
  7. I understand, but that's not really the best way to solve the problem. I'd recommend implementing something similar to what Sketch has. Either asking the user if he wants to round down/up the size and if he cancels, then display it as floating point, or just make a setting for that so the user has some choice in this, without affecting the snapping. That would remove this problem entirely in the future. The reason why I'm advocating for adding a setting and not changing the snapping settings is because sometimes you might needs to size things in comparison to others, and the fact that snap allows this is too great of a feature to turn off just for the sake of rounding.
  8. Sure. Highlighted shapes with red have rounded pixel size. Force pixel alignment was on at all times. broken pixel.afdesign
  9. Sorry, but I don't understand your motivation. For the most part, those plugins do the same thing the host program does, in a more specialized way. I have trouble imaginging you cannot do without onOne photo suite to edit your photos or without Nik color pro. All they do is use the already existing array of image processing in a automated way. I know this because I wrote plugins myself, and because I've modified images for a very very long time, and know just about all of PS's plugins intimately. They sell those plugins because of the perceived result. Sure, it takes a bit longer to do without said plugins, but it's not impossible. It takes a bit longer to do due to the learning curve. But that's to be expected.
  10. Nope. Still not solved. Pixel-perfect checked still produces shapes with floating point sizes.
  11. Would be cool if you guys could include some of us UI/UX designers in those betas for some tips... :)
  12. I don't think so,icons are more of a personal preference. The gradient tool though, could use a bit of work, but other than that, changing icons is a non issue. Every tool has its particularities, and every tool will have a different UI. I think the Affinity team did a good job of having the UI similar to PS to make transition easier, which is awesome in my book. Copying the UI all-together just because people find it difficult to readjust is something else entirely.
  13. Neah, not really. Why would I want photoshop ? That's why I got AD. It would make sense to do this for Affinity Photo, not AD
  14. This would be awfully useful for anyone that uses AD for design work. Especially web and UI designers that work together with developers and need to give them the full detail of the design.
  15. Sure, and apologies for not realising that. :)
  16. I hate to have to add to the bugs forum, but I'm testing the living daylight out of AD. To cut it short though, I've created a cross-platform design that I need to export. Having said that, I think it would be logical for most people to export from 1 file. However, AD only supports iOS resolutions. Custom ones are sort of unavailable. Sort of because I've been able to do a workaround and write 1.5x instead of 1x. But this shouldn't be the case. We should be able to export by selecting the appropriate Android resolution from the dropdown and mix it in with the iOS. I think it's reasonable to have that since a lot of people will be considering AD as a replacement for Sketch, especially with the continuous export option.
  17. If I want to construct an icon and need to cut away one line from a polygon to be left with an open path, I'm unable to do so, or if it's possible, it's really not obvious to the user. Either have "Scissors" tool similar to what sketch has, it's super useful!, or give the user the possibility to open up a path either by selecting the piece he wants to delete, or by providing a tool to do so. The grid tool is not really accurate if working with pixels. Again, not sure why. Would benefit of some improvement. Already using Affinity for UI design. It's a tad difficult to readjust to it coming from sketch, but I'm determined. I'm having trouble with snapping though. even if the snapping is accurate in terms of position, it's not in terms of pixels. You still get odd-numbered shapes. Even with the pixel snapping activated. Not sure why.
  18. What happened to this feature ? I don't see it in export any longer. Was it removed ? If so, why ? EDIT: Nevermind. Found it It was moved.
  19. Pretty please, also include some interactions & animations to build the prototype & include the preview-er into the phone app you guys are working on ! It would be top stuff ! :D No more principal, no more flinto... one tool ! Stuff of dreams !
  20. I've seen Grade. I'm actually talking about the native look and feel. There's lots of custom UI kits to go around, but having a really native one already built in would make things so much easier. Rather to have to import it and do everything by hand, if it's there and you're just opening it and drag-droping on your design, or heck, even better, include a UI assets library from the start, that would make prototyping stuff faster and more efficient. EDIT: My bad. Found the assets. :) Why not include Android UI, iOS and Android icon templates here too ? It just makes sense and it's hella useful !
  21. I've just gotten Affinity and the biggest thing I'm missing from sketch, and kind to think of it, pretty much the only thing holding me back from switching over completely is the lack of a ui template built into the app. You could work than into a UI Design persona, which would then allow for this to show up in the file menu. Something like New from Template > iOS UI Template, iOS Icon Template, Android UI Template, Android icon template. What I'd also love for it to do is allow for script-supported batch processing. Ideally javascript, but I'd be ok with python too. Also, if you'd throw in a free/purchaseable viewer for iOS and Android, that would be sweet ! Something to allow for the design to be mirror-able to the phone so I could check out the design live. Ideally that client would incorporate some of Bjango's cool features like being able to colorproof for all 4 types of colorblindness and ideally short-sighted-ness too. Keep rocking guys !! :D
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