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doeboy

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  1. Like
    doeboy reacted to Andy Somerfield in Remaining development time   
    Hi,
     
    Just thought I'd spend a little time giving an update about where we are with Photo, and what we plan to use the rest of our development time for. There is no fixed "release date" for Photo - it will ship when we feel it's ready to ship. That said, I feel we are probably just over half way through development of the beta. Here's what we think we need to do before we can ship:
     
    1.) Finish Photo Persona - mainly, mask and channels improvements, printing improvements and crop tool improvements. Lots of little odds and ends to clean up.
     
    2.) Develop Persona - we're going to rewrite the processing engine and change the UI significantly. Most of our remaining time will be spent here.
     
    3.) Photoshop Plugins - we're going to spend a lot of time improving the plugin engine, and reach out to plugin makers to help us get everything where it should be.
     
    Obviously, we will always be taking on bug reports - and they will continue to get fixed as they come in. Soon though, we will stop accepting "Feature Requests" for the main Photo Persona (you can still make them, and they will still be read, but we only move things into the "Accepted" sub forum if we plan to implement them before the next full release). We'll start accepting those requests again, once the first version of the app has shipped. Photo development will be, eventually, exactly the same as Designer - a retail version of the app in the MAS, and weekly beta builds for customers containing the latest features / improvements, so even though your feature requests might stay a while longer now before they get accepted, we'll be back to accepting them the week after Photo ships.
     
    That said, we often get feature requests which we consider "low hanging fruit" - ie. a useful feature which turns out to be very easy to implement. It's likely we'll still be accepting and implementing some of those throughout the remaining beta time.
     
    I think we have maybe one of two weeks of work on the Photo Persona, then we'll start working on Develop :)
     
    Thanks,
     
    Andy.
     
     
  2. Like
    doeboy reacted to Gear maker in Affinity Designer Customer Beta (1.4.1 - Beta 1)   
    retrograde, nothing on the forum.  Attached are a few links to jpg versions which don't really show it but I'm trying to add as much detail as possible to the drawings.  I'm still learning but having fun as I do.  I think I find problems most people don't because I'm frequently zoomed in several hundred thousand percent to get screw heads, rivets, logos, texts, etc. drawn and placed correctly.  I hope these few give you an idea...  Thanks for asking.  Oh yes I try to only use vectors, using the draw persona only.
     
    https://www.flickr.com/gp/123947409@N05/FNV18T  Cobra
    https://www.flickr.com/gp/123947409@N05/ac24oS   Dave the minion
    https://www.flickr.com/gp/123947409@N05/96dwj9    2015 Corvette
    https://www.flickr.com/gp/123947409@N05/425016   P51
    https://www.flickr.com/gp/123947409@N05/tQm4u2  Triumph
    https://www.flickr.com/gp/123947409@N05/s8we7f   Cessna
    https://www.flickr.com/gp/123947409@N05/p1S330  Richard Mille Tourbillon Saphire
     
    Mike
  3. Like
    doeboy reacted to Depa in Luminosity masks in Affinity Photo   
    Hi,
    It’s not easy to explain with my « poor » English but here is a step by step .
     
    First for Highlights (TC1)
    - shift/cmd/click on the layer thumbnail in the layer palette  for create a selection. Then in the Pixel selection, right click and create a spare channel, rename it (for me TC1)
     
    Second for Highlights 2 (TC2)
    - on spare channel TC1, right click load to Pixel alpha. With the pixel layer selected in the layer palette, shift/cmd/click on it to make a selection, then go to the pixel selection, right click and create a new spare channel rename it (for me TC2)
     
    for other highlights … repeat the second step …
     
    For Shadows (TF1)
    - Right click on the spare channel TC1, choose load to Pixel selection and invert the selection.
    Then right click on the Pixel selection choose create a spare channel, rename it (TF1)
     
    Second for Shadows 2 (TF2)
    - Right click on the spare channel TF1, choose load to Pixel alpha; then on the pixel alpha, right click and choose create a mask layer; on the alpha channel, right click and choose create a spare channel, rename it (TF2 in my case) and delate the mask created in the layer palette … ouf (lol)
     
    For the next Shadows 3 and others, repeat the step Shadows 2 ..
     
    I think there is a simplest way with the intersect add and subtract with or from pixel selection ..?
     
    Good luck !!! :)  
     
    and the result :
    graduate.tiff
  4. Like
    doeboy reacted to acapstick in Extensions for Apple Photos + Video Tutorial   
    Minimum requirements: Affinity Photo 1.4 and Mac OS X El Capitan (10.11.1)
     
    To enhance the photo editing capabilities of your Apple Photos application, Affinity Photo makes available a series of ready-to-go extensions:
     
    ·  Develop: for processing raw images
    ·  Haze Removal: for removal of misting
    ·  Liquify: for image warping
    ·  Miniature: for depth of field effects
    ·  Monochrome: for black and white effects
    ·  Retouch: for traditional brush tools, red eye removal, inpainting, and sharpening
     
    Installing Affinity Photo makes the extensions appear in Photos, which can be selectively disabled if needed. As good practice, we do recommend launching Affinity Photo before using Apple Photos.
     
    To find out more, watch the Extensions for Apple Photos VideoTutorial. 
     
    Best wishes
    ​Affinity documentation 
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