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DannyBCreative

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Posts posted by DannyBCreative

  1. 2 hours ago, firstdefence said:

    Windows version only, but someone on a Windows system could test the EXR-IO plugin out in Affinity Photo 2.20  https://www.exr-io.com/

    This is what I use in Photoshop currently. I have spoken to the developers of EXR-IO and they tell me that it will not work currently with Affinity Photo, but they are interested in making a plug-in explicitly for AP. I made a post about this a while back. They asked if Affinity Photo has an SDK that they could use. My post on the subject received no traction. 

  2. Hey All, I've been away from AP for a bit due to work assignments requiring the "other" guys software, but I'm slowly trying to reintegrate AP back into my pipeline. I know AP has always had the ability to work with 32 bit linear multilayer EXR files, but can it recognize Cryptomatte layers yet? I'm currently not using Ver. 2 on my PC so I can't test this, which is why I'm asking.

    Thanks for any feedback you can provide!
     

  3. On 12/26/2022 at 5:43 PM, olesya said:

    I also have the same problem only with jpg, tiff files, but raw NEF work fine

    Same question. Are you processing jpeg and tiff files in the develop persona? I get that the crash shouldn't happen for something so trivial, but why not just work the tiff and jpeg files in the standard photo persona? Keep the develop persona for developing RAW files. Unlike Adobe Camera Raw, there is little to no need to take already converted RAW files (jpeg, tiff, png, etc) into the Develop Persona.

  4. On 7/11/2022 at 7:19 AM, Pšenda said:

    As far as I know, APhoto uses only plugins for processing image data, not plugins for reading and saving files.

    Right, but this wouldn't be saving anything outside of an aphoto file. The plug-in allows you to open an OpenEXR Multilayer file in Affinity Photo, which for 3D artists is super helpful. A single file can contain all render passes, alpha channels, cryptomattes, etc... 

    In Photoshop this will open the file into layers. From there you work the image just as you would with any other layer stack, but you'd have a 32 bit, linear file. The developer is willing to make this popular plug-in for Affinity Photo. Again for 3D artists this is a big deal, and would really eliminate the need to keep Photoshop on hand when working on composites.

  5. I'm posting this here, because I'm unsure of where else to post it.

    Does anyone know how to get into directly to the appropriate people at Serif about 3rd party developers wanting to develop plug-ins for Affinity Photo?

    I'm talking to a dev who created an amazing plug-in for Photoshop that handles OpenEXR files. He's expressed interest in wanting to develop this same plug-in for Affinity Photo and has asked me if I could pass this info up the chain. 

    Any help would be greatly appreciated. 

    Thank you!

  6. On 6/29/2022 at 3:17 AM, iuli said:

    I’m a huge fan of the original Star Wars Trilogy too, and this is such an incredible composition, and both versions are absolutely fantastic! 

    Ten times Yes for that, a night time version would look beautiful!

    Ideas, ideas ideas.... :)

     

  7. On 6/27/2022 at 8:36 AM, AffinityJules said:

    This is such a well executed picture and I like it very much, but for me there is one thing that spoils the overall aesthetic and balance of the picture.

    Yes, it's our old friend the shadows again - the recurring nightmare for any compositor creating a picture - I know because I speak from experience and many failures. In this picture there is one light source, and this light source (sun) is rather hazy because it's punching through a dusty atmosphere. This will result in soft shadows being cast off each and every object in the vicinity. The prime example here are the buildings, the shadow trails are soft in appearance with no hard edges because of the light quality. The two figures in the foreground have shadows as if from another light source, and not from the sun. Their shadows are darker with harder edges and they look somewhat out of place. Their shadows should match all the other shadows in the picture in as much as the colour and intensity as they hit the ground.

    When I first looked at this picture it was the first thing that caught my eye, I wasn't going to say anything about it because I really dislike criticising other people's work, but because I like this picture so much it's a shame to let an opportunity pass that will help give it a more authentic look.

    So excuse me and my interruptive opinions about what makes a good composite good, I just want to see this picture become as good as it can be. 

    The shadows of the foreground elements are cast by the same light casting the shadows of the background elements. They are all placed in scene so they pick up the same light.  The thing that is impossible to see here is the distance. If you were to look at this from the top down, you'd see the shadows are very, very long. The buildings are very far from the subjects and by the time the shadow length reaches the foreground subjects, it has begun to soften. The shadows from the foreground elements are very close to the camera, but if you were able to zoom out to see them fully, you'd see that they too soften near the end.

    The color of the sky and haze were added after the fact of course, and yes, you could argue that they might affect the brightness of the suns (tatooine has two), but this place, or universe doesn't exist and we really don't know what having two suns would mean in an atmosphere, so it'll stand as completed.

  8. Problem is UI. Publisher is a layout tool at its core, like InDesign, which I wouldn't use either for high-end photo manipulation or compositing work. I do own all three apps, and I do know how they can all be accessed from Publisher, but workflow would be drastically different, and in my opinion, counter to that of a professional workflow for this particular type of work. 

    I do appreciate you taking the time to offer the suggestion, I just don't feel it's necessarily the right approach for the work I do.

    Thanks Walt!

  9. 1 hour ago, walt.farrell said:

    But getting back to this question specifically, yes, you can do that in Publisher as I mentioned just above.

    Thanks, Walt. But for the work I do, jumping to Publisher doesn't seem like a reasonable option. I do own Publisher by the way, but I use it for what it it's intended for, and not that often. I use AP for high-end composite work, so jumping into Publisher, to scale an image layer just doesn't work well.

    Thanks for chiming in though. At least now I know that I can scale down and back up any layer without losing image quality. That was the more important question I had. For now, I can just eyeball the scale if/when needed.

  10. Interesting. Ok, so image layer or pixel layer, whatever the dimensions of the layer when the image is added to the scene, they'll remain constant and quality will not degrade if resized down, then back up, so long as the project is not exported? I imagine rasterizing will commit the resolution as well, which is probably why I was confused about this, seeing that pixel layers are rasterized layers.

    Thanks Old Bruce.

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