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aledel

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  1. aledel

    Corner tool - Imprecise results

    Awesome! Hope you guys can implement the fix anytime soon. Keep doing great work :D
  2. aledel

    Corner tool - Imprecise results

    You are right, the boolean operations are behaving wrong when you combine rectangles that are rotated. So... this is a potencially bigger bug? :/
  3. Hi there, I just come up with some unexpected results when using the corner tool to round the inner corners in a concave shape. I have attached an affinity designer file and one screenshot of the result. I have reproduced the same shape in Adobe Illustrator (with it's round corner tool) and the rounding looks good, so I guess this may be related to affinity corner tool. round_corner_bug.afdesign
  4. Hi Walter, did you rasterize the layers before export everything to pdf? You may check that your document is set in the appropiate size and dpi on Affinity Designer and avoid any rasterization. I noticed that you have a background noise in document, try printing an alternative version without that background noise (and anything that's a bitmap) and compare the results. If your document only have vector elements, the print should look sharp. Share your results ;)
  5. Hi Matt, thanks for making a very clear explanation! You are right, this is the appropiate way to work with high resolution assets. Until now I was working on the traditional 1:1 pixel dimensions, but working in points or indepedent pixels units is better when designing on retina displays. In the meanwhile, I'll have to work in both ways until I made the full switch.
  6. Ok, this one is probably just a newbie question but I just don't get it yet. How can I see the real document size (in pixels)? I tested with all the zoom percentages and size options but I still can't see the real document size in affinity. I want to create a document that match my screen size, which is 2880x1800px and 220ppi (macbook pro retina display). - New document is created with 2880x1800px and 72dpi. - Go to view and select 100%. This will show the document way bigger than the screen size. - Go to view and select Actual Size. This will show the document smaller than the screen size. - Change the dpi to 300dpi. This change the actual size, now the document looks smaller on 100% zoom. - Now I change it to 220dpi just on test if the dpi has something to do with the ppi of the screen but it doesn't. Conclusion: - I had no idea what is coming on here but it seems imposible to precisely match my screen pixel size. - Why the dpi value affects the actual size? since Im working with pixels, dpi should not have any effect on the document size. Did I missed a setting? I also tried by selecting the Pixel (Retina) mode and Pixel Size mode, but neither resolve the problem. My logic says that if you set a 100% zoom it should display all the pixels of your document, and if your document has the same pixel size of your screen, it should match perfectly with it. This is the way in which Photoshop, Pixelmator and many other works. Thanks in advance!
  7. Hey MEB, thanks for the tip! it would be very time expensive to do this on several text elements though :/ Dave, great to know it would be implemented on the next version! :D
  8. Hi, I just noticed that when you add any percentage of tracking to text element it automatically adds tracking on the last letter of the text, this behaviour is not wrong but is a little annoying for centered text compositions because the text with more tracking will be offset to the left. Here is comparison example between Photoshop and Designer behaviours. The text background shows how the tracking works in affinity, I think that the photoshop behaviour is better in this case. Maybe this could be the default behaviour? Thanks ;) Note: When editing the text object, both photoshop and affinity behaves the same way, the difference (!important) is that affinity keeps the spacing on the last letter within the bounding box after editing.
  9. aledel

    Save Ai file type

    Yes please, support for illustrator 8 would be great, mostly for Cinema 4D users. Right now Im using the workaround but this is time consuming, especially when you have to create severals 3d models at day :/ and well.. you still need to open Illustrator.. That said, this is more a problem related to Maxon, they should add support for SVG and EPS, both are standard exchange files.
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