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Squirrel Logic

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About Squirrel Logic

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    Vancouver, WA
  • Interests
    Graphic Design, Illustration, software development, education.

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  1. I've been using the go-avif CLI tool for encoding, and it's been working pretty well. I haven't switched over to the bleeding edge AVIF CLI tools yet. Because people were talking about it so much, I shared the PowerShell source code I use to create WebP and AVIF files. As I mentioned above, because graphics for the web benefit from image optimizers that remove necessary data and can brute-force different compression techniques to find the smallest file, I think CLI scripts are the best solution for now until optimization is also included in the exporting options. And yes, I also can'
  2. Because it is more cost-effective to purchase than to develop. Several years ago when I asked people who work at animation studios that run Linux what software they used for image editing and digital painting, they said GIMP. When I asked her how they've been managing using GIMP for their texturing work, she said that it gets the job done. I have heard about studios using Photoshop CS5 and WINE when they didn't want to use GIMP. For concept art and texturing, Photoshop hasn't changed much since then. There's still fragmentation, even with Creative Cloud. I've had machines that wer
  3. Seeing as how Apple hasn't supported WebP in their web browsers for 10 years, and no major graphics application supports WebP either, I wouldn't hold your breath for AVIF support. Especially since the accepted way to convert image files to these formats is to use build tools and <picture> element fallbacks. I just use a script that converts all my PNG files to WebP and AVIF, and use partials/components in my code to handle the fallback HTML code. It would be nice to not have to rely on the script to create WebP and AVIF files, but I would still have to rely on scripts because I
  4. Whatever they're plans were, I'm sure all of that was delayed due to Apple Silicon coming out soon.
  5. Oops. I mean to say that the risk of not having internet connectivity does not affect my day-to-day activities. Our uptime is solid and I have not had instances where I was not able to use online software for work.
  6. I totally agree. I prefer to have a local version of the software running, but if I have to choose between online-only software and being locked into just a couple operating systems, I'm going to choose the online-only option. Not having internet connectivity does not affect my day-to-day activities, but not having it run on Linux does. Of course for others it's a different story, where they are not working with Linux or good/cheap internet is not available. But for us, Linux support is more important. Again, I don't like that mentality either of browsers-based software being the solution
  7. I think browser-based applications are totally valid. How many of us have replaced Microsoft Word with Google Docs? How many of us use our browser for email clients like Mailspring or Gmail instead of Outlook? Instead of Microsoft Project, we now use JIRA and Trello—all applications that run in a browser. Slack and Discord are browser applications; the desktop versions are just Electron apps. At the last agency I worked at, we used browser-based video software to create video for social media. Adobe is creating products like Spark, Lightroom CC, and Mikamo (3D rigging and animation) as browser
  8. Okay. They are not Linux-exclusive designers; as you say, VMs running Windows. All our UI design work is done in Figma because it is a cross platform tool. There are design roles that can be done 100% in Linux without compromise. I count product designers and illustrators as "designers" too. Their tools also work 100% in Linux without compromise.
  9. Researchers and strategists do. Qualitative (as opposed to quantitative) data may be harder to quantify by its very nature, but that doesn't make qualitative data less important than quantitative data. Quantitative data is easier to measure. It takes less time than processing narratives by humans, and turning qualitative information into quantitative data to be presented to stakeholders. You have to listen to what people are saying. I think it's the root cause of a lot of the problems we are seeing with tech companies that have—quite frankly—ruined lives because they chose to be data
  10. I also agree that Microsoft will not have a subscription-based operating system. That is not the reason why they made WSL (Windows Subsystem for Linux). Microsoft makes a TON of money the same way Amazon does: cloud computing. WSL exists to support software developers who work in Windows. Why? Because Linux dominates software development, and Microsoft understands that. Making a web app? Linux. Have a desktop or mobile app that connects to a server? Linux. The domination of Linux in software development is the other reason why I think Affinity should consider a Linux version (aside from g
  11. That's basically the sentiment: it's a chicken and egg problem. Few graphic designers use Linux because there's no good design tools in Linux. Companies won't develop design tools for Linux because graphic designers don't use Linux. This is all in spite of the fact that many other creative disciplines and studios that heavily integrate with graphic designers already use Linux: 2D animation, 3D animation, software development, video editing, and so on. Given current events, I think it's also important to think about how to improve the lives of people in disadvantaged and underprivileged co
  12. As far it being "small dollars", the subscription model is usually the difference between all of the employees being able to use the same tools versus just a few. A thousand dollars per license annually is a lot for a team member who barely uses the software and only needs it from time to time to collaborate on a design project. If you are a large company then you can waste that kind of money. But even a large company will only spend money when it makes sense. Meaning only the graphic designers on the team will get access to the same software: the product lead won't, the managers won't, t
  13. We are professionals. We use many OSes: the right one for the job. Linux just happens to be the best choice for certain types of development, certain hardware configurations, and certain design tasks that require as much performance as possible. The problem with Affinity products is that aside from no subscription model, it doesn't have much else going for it. And with the way the industry is heading, where the separation between developer and designers is starting to blur, it's becoming more important to have cross platform apps. I don't want the developers having to load up a VM just to
  14. Making something cross-platform is a decision that should be made very early in the course of developing a product. The way the Affinity suite renders graphics to the screen is very performant. The code that does that has to be pretty low-level, probably lower than a library like QT or GTK can give you. Performant cross-platform 3D apps are a lot easier because of OpenGL, which is why Blender works so well in all operating systems. Instead of targeting specific window managers, it's just targeting an OpenGL window. But for 2D design software, the path isn't as obvious. Which is why in the
  15. My relationship with Linux is a more pragmatic one. I actually recommend people get a Windows PC over a Mac, mainly due to overall cost, performance, maintainability, upgradeability, and just having more software options in general. It sucks that you don't have the overlap of a Unix-based system and the ability to run the Adobe suite, like you do on the Mac, but there's ways around that (VMs, Windows Subsystem for Linux, etc.). Some of the more annoying Windows "features" can be disabled. When I used the term "creative" it's more a general term that does not just include paid pr
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