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ꜱᴩʀɪᴛᴇ➀

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About ꜱᴩʀɪᴛᴇ➀

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  1. My grids are hugging the left side of the canvas. How do I nudge them 10 steps to the right? I've been digging around the configurations but can't figure it out.
  2. I feel like this would err on the side of edge cases though... Serif realistically only needs to make sure it runs on the latest Ubuntu LTS and the rest of the Linux community will make it work on their distro of choice
  3. Why tie it to a distro? Why not have it be a Flatpak so it's compatible with pretty much every distro. Or even an AppImage. Just please not a Snap. Just like Windows and Mac versions, the users can just buy the license directly on Serif website
  4. Thank you, I did see the Spine JSON export option, but couldn't make heads or tails of the coordinates system it used. I'll give this another shot and report back how it went.
  5. Is there a way to export the slices I made along with their positional data? I wanted to load it dynamically to an application by reading a descriptor file. The batch job doesn't seem to allow customizations either.
  6. I'm drawing a mockup character in a different software and using Affinity Designer for the environment. I just want t be able to get a point of reference with the isometric grid I use. Right now, what I did is take a screenshot of the grid and just add it as a new layer in the drawing application but I was hoping there would be a more elegant solution
  7. Is it possible to export the grid lines generated by the grid manager without having to manually place lines on each and every segment of it?
  8. How did you get around the Exception: ResourceSection bug when launching the installer in WINE?
  9. As stated by the person I quoted, the installer outright refuses to even run on WINE to begin with so this is the next best option I can think of. I could also potentially use virtualization containers such as Cameyo or VMWare ThinApps to make absolutely sure that all the install files are in there, but I'm a bit positive that that's all it installs. It seems to be erroring out on doing some Direct X calls when I look at the debug log so it might be something related to WINE's configuration itself
  10. I installed Affinity Designer using my windows tablet and then I put the contents of C:\Program Files\Affinity into a self-extracting archive via 7-zip then moved that executable to my Linux machine
  11. Well for one, I got it to run on the new Wine 4.0 version but only until the registration window. It closes immediately once you get to the license agreement window.
  12. Valve's Proton project has apparently done a lot in the way of interfacing with DirectX calls. Would anyone with more knowledge be able to check it out and see how it goes? Affinity Designer is really one of the missing workflows I have since moving to Linux Inkscape is just painful to work with and Gravit is a subscription-based Electron app...
  13. Thanks @firstdefence, I actually understand HTML and CSS but I wanted something that makes the process faster so I can allot more time to Affinity Designer instead. Also I love how BlueGriffon looks, it's akin to the Affinity products.
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