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DMullerDesign

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Everything posted by DMullerDesign

  1. Any of these options, even just one. For the love of all that's Holy. Please. Even as a paid plugin.
  2. Good day, this seems like it should be simple but the solution eludes me. I do a lot of work with creating seamless textures. When I select, or create, a texture in AP I always end up with a 'faded' or aliased edge. Even turning off anti-aliasing in the selection settings and setting feather to zero does not prevent this from occurring. It's incredibly frustrating. Any seamless textures I export, in any file format, always have a faded edge around them so that the tile edges are visible on any objects they are applied to in a 3D editor. The only way I have found to minimise this is to create multiple, identical layers in the file I wish to export and export WITHOUT merging them down. When cutting and pasting textures or images every edge has a slight fade (1-2px wide) around it, so that tiled textures have a clear cross-hatching where the faded edges join. Again, there is a work around which requires me to jog the pasted image a few pixels in either direction to close the join and remove the fade, but then the original ratio is compromised and it requires me to resize the exported file back to the correct dimensions. So, two questions. Why is this a 'feature' of a non-aliased, non-feathered selection and secondly, how the hell do I prevent it from happening all the time? Thanks in advance.
  3. If it's any incentive whatsoever, I would pay for a plugin that provided this functionality. At the moment I endlessly export as png, then use a third-party application to convert to .dds – what a flipping drag on workflow. A graphics tool, despite having 'photo' in the title isn't just used by photographers, in fact, the market share if you only aim AP at photographers is tiny when compared to all the thousands that create graphics for games and applications. So if it helps recoup some of the cost for the development, sure, I'd pay for a plugin that would ease my workflow.
  4. +2 – it's features like this that transform a great application into an exceptional one.
  5. Same issue here and it's completely random. One design exported at 96dpi can be 6mm x 6mm when imported into jscut (online) although the root design in affinity designer is 50mm x 50mm. Export something else at 96dpi and it can be either huge, or tiny. No consistency at all. I'm having to use inkscape (yuk) to create svg's for import to the gcode creator. I had spent an age trying to calculate thread pitch and stepper rotations as I though my cnc was off. It wasn't of course. It was affinity designer's export function.
  6. I've just completed my first bit of illustration with Designer and I really love it, some of the tools and features are BETTER than Illustrator, really nicely implemented. I imagine this feature is actually harder to realise that we expect (I can barely code anything, well, maybe some Arduino stuff). Still, it would be lovely to have the feature added. As for the price tag comment. Hey, I'd happily pay £400, 500 or £600 for well-functioning software, it was Adobe's adoption of the rent-seeking payment model that finally did it for me. Small studios cannot support these kinds of costs. For now, the entire Serif suite has served most of my needs, almost seamlessly, so well done team.
  7. Wow. I bought Affinity Photo as I was tired of Adobe's pricing model. Ditching Illustrator too I thought Designer would have this simple function. The ability to freely transform shapes. Another voice for the 'please add this vital feature' choir.
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