efflam
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Posts
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Joined
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Last visited
Reputation Activity
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efflam got a reaction from mattaudio in How to Edit the Alpha Channel
Is there any way to get the developer's attention on this? The current workflow makes affinity photo unusable for any texture work in games involving alphas. Especially for Unity where you routinely have to copy roughness into the alpha channel of the metallic map.
I hate photoshop but this is a deal breaker for me. Give us the ability to copy paste buffer into alpha.
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efflam got a reaction from Abdurhman in How to Edit the Alpha Channel
Is there any way to get the developer's attention on this? The current workflow makes affinity photo unusable for any texture work in games involving alphas. Especially for Unity where you routinely have to copy roughness into the alpha channel of the metallic map.
I hate photoshop but this is a deal breaker for me. Give us the ability to copy paste buffer into alpha.
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efflam got a reaction from tbelgrave in How to Edit the Alpha Channel
Is there any way to get the developer's attention on this? The current workflow makes affinity photo unusable for any texture work in games involving alphas. Especially for Unity where you routinely have to copy roughness into the alpha channel of the metallic map.
I hate photoshop but this is a deal breaker for me. Give us the ability to copy paste buffer into alpha.
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efflam got a reaction from Tatom in How to Edit the Alpha Channel
I was about to promote AP to digital painters and concept artists in my community as a photoshop alternative, but based on your answer @Patrick Connor I will make sure to support products with teams who care about the game art market, (including donating to open source projects like Krita).
Thanks for being very honest though, at least I know upfront before recommending AP to people in the games industry.
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efflam got a reaction from Tatom in How to Edit the Alpha Channel
Is there any way to get the developer's attention on this? The current workflow makes affinity photo unusable for any texture work in games involving alphas. Especially for Unity where you routinely have to copy roughness into the alpha channel of the metallic map.
I hate photoshop but this is a deal breaker for me. Give us the ability to copy paste buffer into alpha.
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efflam got a reaction from Christoph Werner in How to Edit the Alpha Channel
Is there any way to get the developer's attention on this? The current workflow makes affinity photo unusable for any texture work in games involving alphas. Especially for Unity where you routinely have to copy roughness into the alpha channel of the metallic map.
I hate photoshop but this is a deal breaker for me. Give us the ability to copy paste buffer into alpha.
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efflam got a reaction from KevinTheBright in How to Edit the Alpha Channel
Is there any way to get the developer's attention on this? The current workflow makes affinity photo unusable for any texture work in games involving alphas. Especially for Unity where you routinely have to copy roughness into the alpha channel of the metallic map.
I hate photoshop but this is a deal breaker for me. Give us the ability to copy paste buffer into alpha.
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efflam got a reaction from yuga in How to Edit the Alpha Channel
I was about to promote AP to digital painters and concept artists in my community as a photoshop alternative, but based on your answer @Patrick Connor I will make sure to support products with teams who care about the game art market, (including donating to open source projects like Krita).
Thanks for being very honest though, at least I know upfront before recommending AP to people in the games industry.
-
efflam got a reaction from yuga in How to Edit the Alpha Channel
Is there any way to get the developer's attention on this? The current workflow makes affinity photo unusable for any texture work in games involving alphas. Especially for Unity where you routinely have to copy roughness into the alpha channel of the metallic map.
I hate photoshop but this is a deal breaker for me. Give us the ability to copy paste buffer into alpha.
-
efflam got a reaction from Patrick Connor in How to Edit the Alpha Channel
Is there any way to get the developer's attention on this? The current workflow makes affinity photo unusable for any texture work in games involving alphas. Especially for Unity where you routinely have to copy roughness into the alpha channel of the metallic map.
I hate photoshop but this is a deal breaker for me. Give us the ability to copy paste buffer into alpha.