Jump to content

Recommended Posts

Posted

Hello, i just bought your software as an alternative to PS, but ive been trying and doing some research, and apparently is not possible to do RGBA Channel Packing of textures? or am i missing something?

I Worked in the videogame industry, so we use in Unreal Engine 4 packing of textures.

We held in:

R = Roughness

G = Metalness

B = Ambient Occlusion

A = Height Map/or any other necessary texture.

 

So far im unable to do this, it is possible? if not? is going to be possible soon?

 

Thanks in advanced!

 

Posted

Ok thanks for the answer, but apparently, according what you sent me then is not possible to packing a texture in the Alpha channel??? is going to be possible anytime soon?? any plans on this?

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
×
×
  • Create New...

Important Information

Terms of Use | Privacy Policy | Guidelines | We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.