MiROart Posted June 13, 2019 Share Posted June 13, 2019 Hello, i just bought your software as an alternative to PS, but ive been trying and doing some research, and apparently is not possible to do RGBA Channel Packing of textures? or am i missing something? I Worked in the videogame industry, so we use in Unreal Engine 4 packing of textures. We held in: R = Roughness G = Metalness B = Ambient Occlusion A = Height Map/or any other necessary texture. So far im unable to do this, it is possible? if not? is going to be possible soon? Thanks in advanced! Quote Link to comment Share on other sites More sharing options...
Dan C Posted June 13, 2019 Share Posted June 13, 2019 Hi MiROart, Welcome to the forums We have a tutorial on Channel Packing, please find this here - https://player.vimeo.com/video/205028961/ You may also find useful points in the following forum posts surrounding this topic I hope this helps! Quote Link to comment Share on other sites More sharing options...
MiROart Posted June 14, 2019 Author Share Posted June 14, 2019 Ok thanks for the answer, but apparently, according what you sent me then is not possible to packing a texture in the Alpha channel??? is going to be possible anytime soon?? any plans on this? Quote Link to comment Share on other sites More sharing options...
Dan C Posted June 15, 2019 Share Posted June 15, 2019 I don't believe we have any immediate plans for this, I recommend posting in the Feature Request section of our forums for our devs to see and consider! Quote Link to comment Share on other sites More sharing options...
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