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MiROart

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  1. Ok thanks for the answer, but apparently, according what you sent me then is not possible to packing a texture in the Alpha channel??? is going to be possible anytime soon?? any plans on this?
  2. Hello, i just bought your software as an alternative to PS, but ive been trying and doing some research, and apparently is not possible to do RGBA Channel Packing of textures? or am i missing something? I Worked in the videogame industry, so we use in Unreal Engine 4 packing of textures. We held in: R = Roughness G = Metalness B = Ambient Occlusion A = Height Map/or any other necessary texture. So far im unable to do this, it is possible? if not? is going to be possible soon? Thanks in advanced!
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