kirk23 Posted May 20, 2019 Posted May 20, 2019 I love procedural texture live filter and would like to offer a few 1. normal map from intensity generator 2 curvature from normal map 3 distorting based on other layer normal map vectors 4 distorting based on other layer greyscale gradient / slope 5. "edge detecting Also would be nice to have a kind of inputs based on document layers. something like layer1 alpha + layer2 alpha - layer5 red channel . Substance Designer could be a good source of ideas of what might it be. I have to use this newly acquired by Adobe soft every day . It's very powerful but I hate how tremendously inconvenient and artist unfriendly it is really. This new "procedural texture" thing could really be a simple and easy replacement if only had a few right "filters" . ps. I see this procedural texture filter is kind of programmable but after trying to read the help I can say I don't understand a thing. Would be so much more helpful if it has a kind of node based interface where we, not codding people could just construct whatever we want. Something Blender style please John Rostron 1 Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.