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Welcome to the forum, Affinity does not export swift code, if you are on Mac there is an app called Paintcode.

iMac 27" 2019 Sequoia 15.0 (24A335), iMac 27" Affinity Designer, Photo & Publisher V1 & V2, Adobe, Inkscape, Vectorstyler, Blender, C4D, Sketchup + more... XP-Pen Artist-22E, - iPad Pro 12.9  
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There are some other third party tools who support this, like maybe Biff 2 or iDraw (see here) etc. - Another approach would be to use directly Apple's Core Graphics API in Swift, or some library like Macaw, DrawKit, etc.

☛ Affinity Designer 1.10.8 ◆ Affinity Photo 1.10.8 ◆ Affinity Publisher 1.10.8 ◆ OSX El Capitan
☛ Affinity V2.3 apps ◆ MacOS Sonoma 14.2 ◆ iPad OS 17.2

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Well not in the way iDraw/Graphic allows with copying and pasting over Core Graphics API code for easy code reusage (see this one here). - Designer instead exports just common vector formats (SVG, EPS, PDF) and thus you would need for those a related/capable file format parser and interpreter in order to make any use out of these for your Swift app.

☛ Affinity Designer 1.10.8 ◆ Affinity Photo 1.10.8 ◆ Affinity Publisher 1.10.8 ◆ OSX El Capitan
☛ Affinity V2.3 apps ◆ MacOS Sonoma 14.2 ◆ iPad OS 17.2

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