matt.baker Posted October 11, 2018 Posted October 11, 2018 Further to my previous suggestion for showing the number of selected nodes, it would be nice to have a remove doubles operation that merges all nodes that are within a certain radius of other nodes into a single node. Again, borrowing from Blender 3D: https://docs.blender.org/manual/en/dev/modeling/meshes/editing/vertices.html#remove-doubles Quote Highly recommended open source screen capture software (useful for bug reports). https://getsharex.com/
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