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Undesign... how fill and stroke colour is picked and edited in AD.

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A personal pet peeve of mine is design software that's not designed.


AD exhibits this in many ways, but most noticeably in how colour selection, picking and application is ... "designed".


I'm not a fan of how Illustrator handles this, either, for the record. But they have legacy as an excuse for not modifying the processes within their wonderfully nostalgic UI conventions and UX inconsiderations.


Plus Adobe appears to actively hate their users, so there's that, too.


Affinity is starting with a clean slate, and seemingly taken the worst of existing conventions of colour application processes and even managed to find some of their own uniquely special and horrid procedures.


The "eyedropper" tool's processes are indicative of either a precious sense of humour or just plain undesign.


Anyone else find these things to resonate, at all? 

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And to confuse the issue, immediately, I'll add that the stroke editing processes in AD are "worst in class", also. To have beaten out Sketch for this title is an astonishing feat.

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