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Posted

I have a Photo which is taken under the Yellow/Orange light which is usually there in a place like Starbucks. Which is showing a Yellow/Orange light reflection/Hue on the Subject Face. Which adjustment is the best to reduce this particular yellow/orange light from the face of the subject.

and how to do it ?

Posted

As always there is no „best“ tool. It depends on the actual image. 
 

brute force:

  • gradient map, masked to face. Define dark / middle light color and use them in gradient map. Take shades around hue 30, play with saturation.
  • fill layer (or rectangle), masked to face, set blend mode to color.
  • HSL adjustment 

See 

 

 

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iPad Air Gen 5 (2022) A2589

Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps.

I use iPad screenshots and videos even in the Desktop section of the forum when I expect no relevant difference.

 

Posted
4 hours ago, NotMyFault said:

As always there is no „best“ tool. It depends on the actual image. 
 

brute force:

  • gradient map, masked to face. Define dark / middle light color and use them in gradient map. Take shades around hue 30, play with saturation.
  • fill layer (or rectangle), masked to face, set blend mode to color.
  • HSL adjustment 

 

In your second point you have mentioned Fill Layer Masked to Face, and Set Blend Mode to Colour but which colour in the mask should I change it to?

 

 

Posted
3 minutes ago, augustya said:

Looking for some clarity. How can you have Fill Layer Masked only to the Face ?

Use the selection tools like section brush, or create a copy of the layer and use live hue mask to target only orang spots.

 

Mac mini M1 A2348 | MBP M3 

Windows 11 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080

LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5 | Dell 27“ 4K

iPad Air Gen 5 (2022) A2589

Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps.

I use iPad screenshots and videos even in the Desktop section of the forum when I expect no relevant difference.

 

Posted
22 hours ago, augustya said:

Which is showing a Yellow/Orange light reflection/Hue on the Subject Face.

For clarity: the dominant color of skin is in the hue range of 20-30. these are orange tones.

you are talking about reflections. These are mostly in reflecting areas like glasses, or in areas which are outblown / overexposed.

do you need a global correction of hue in the face area, or only spot repairs in smaller areas (reflections)?

Mac mini M1 A2348 | MBP M3 

Windows 11 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080

LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5 | Dell 27“ 4K

iPad Air Gen 5 (2022) A2589

Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps.

I use iPad screenshots and videos even in the Desktop section of the forum when I expect no relevant difference.

 

Posted

Choose a colour you like, and simply experiment. Set the color panel to HSL mode, lightness to 50%. Set saturation to 50 percent initially.

then try hue values in the range of 20 (more red) to 30 (more yellow)

in blend mode hue only the hue value matters.

in blend mode color hue and saturation matters.

Mac mini M1 A2348 | MBP M3 

Windows 11 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080

LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5 | Dell 27“ 4K

iPad Air Gen 5 (2022) A2589

Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps.

I use iPad screenshots and videos even in the Desktop section of the forum when I expect no relevant difference.

 

Posted
14 minutes ago, NotMyFault said:

Use the selection tools like section brush, or create a copy of the layer and use live hue mask to target only orang spots.

 

Ok so I select the target area using selection brush then create a mask with new layer ? and then ?

Posted
10 minutes ago, NotMyFault said:

For clarity: the dominant color of skin is in the hue range of 20-30. these are orange tones.

you are talking about reflections. These are mostly in reflecting areas like glasses, or in areas which are outblown / overexposed.

do you need a global correction of hue in the face area, or only spot repairs in smaller areas (reflections)?

only spot repairs in smaller areas (reflections)

Posted
9 minutes ago, NotMyFault said:

Choose a colour you like, and simply experiment. Set the color panel to HSL mode, lightness to 50%. Set saturation to 50 percent initially.

then try hue values in the range of 20 (more red) to 30 (more yellow)

in blend mode hue only the hue value matters.

in blend mode color hue and saturation matters.

Lost it on this one. 🙃

Posted

We would need to see the actual image to find a suitable workflow

Mac mini M1 A2348 | MBP M3 

Windows 11 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080

LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5 | Dell 27“ 4K

iPad Air Gen 5 (2022) A2589

Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps.

I use iPad screenshots and videos even in the Desktop section of the forum when I expect no relevant difference.

 

Posted

I made just 2 adjustments:

  1. Inpainting to smooth out bright spots and outflown highligts. Reduced layer opacity to 55% for a natural result.
  2. fill layer in blend mode "color", set hue to 18, saturation to 50 and lightenss to 35 eying a desirable result, with a mask layer to restrict it to the face (you need to masked-out the eyes of course)

 

Screenshot 2025-01-12 at 20.47.12.png

face color grading.afphoto

Mac mini M1 A2348 | MBP M3 

Windows 11 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080

LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5 | Dell 27“ 4K

iPad Air Gen 5 (2022) A2589

Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps.

I use iPad screenshots and videos even in the Desktop section of the forum when I expect no relevant difference.

 

Posted
18 hours ago, NotMyFault said:
  • fill layer in blend mode "color", set hue to 18, saturation to 50 and lightenss to 35 eying a desirable result, with a mask layer to restrict it to the face (you need to masked-out the eyes of course)

I am just trying to understand this process step by step so you first added a fill layer, set the blend mode to colour and changed the HSL values to match the colour and then mask it out right ?

How can you add a rectangle and then make to a fill layer ? Why didn't you directly used a fill layer available in the layer panel ?

And then when you aded the mask to it ? Did you invert the mask only to the layers you wanna play the mask ? is that how you did it ?

Posted

sequence of steps:

  1. choose the selection brush
  2. Activate AA and snap to edges
  3. select the face
  4. optionally: refine, and improve the area in vicinity of hair
  5. apply (output: selection)
  6. add a rectangle.
  7. set blend mode to color
  8. set color as you like
  9. add mask (from selection which is still active). Nest it to rectangle in masking position
  10. deselect all

 

Mac mini M1 A2348 | MBP M3 

Windows 11 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080

LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5 | Dell 27“ 4K

iPad Air Gen 5 (2022) A2589

Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps.

I use iPad screenshots and videos even in the Desktop section of the forum when I expect no relevant difference.

 

Posted
1 hour ago, augustya said:

How can you add a rectangle and then make to a fill layer ? Why didn't you directly used a fill layer available in the layer panel ?

It does not really matter which layer type you use.

  • The rectangle (or an elliptical shape) has the advantage that the remaining background stays visible. This simplifies selecting layers by clicking into canvas.
  • a fill layer has the advantage of an inherent mask layer. If a selection is active, a newly added fill layer will automatically use it as inherent mask, saving one or more clicks.

I use the term „fill layer“ generically for any suitable layer type, used to change the color of other layers by nesting or blend modes. Many terms in Affinity have multiple interpretations/ definitions depending on context.

Sorry for causing confusion 

Mac mini M1 A2348 | MBP M3 

Windows 11 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080

LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5 | Dell 27“ 4K

iPad Air Gen 5 (2022) A2589

Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps.

I use iPad screenshots and videos even in the Desktop section of the forum when I expect no relevant difference.

 

Posted
2 minutes ago, NotMyFault said:

It does not really matter which layer type you use.

  • The rectangle (or an elliptical shape) has the advantage that the remaining background stays visible. This simplifies selecting layers by clicking into canvas.

I use the term „fill layer“ generically for any suitable layer type, used to change the color of other layers by nesting or blend modes. Many terms in Affinity have multiple interpretations/ definitions depending on context.

Sorry for causing confusion 

Yes, Thanks for the clarification. That explains all.

Posted
1 hour ago, augustya said:

And then when you aded the mask to it ? Did you invert the mask only to the layers you wanna play the mask ? is that how you did it ?

I posted a sequence above to give clear instructions. It could be done in a different sequence, depending on what other edit steps will come.

Mac mini M1 A2348 | MBP M3 

Windows 11 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080

LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5 | Dell 27“ 4K

iPad Air Gen 5 (2022) A2589

Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps.

I use iPad screenshots and videos even in the Desktop section of the forum when I expect no relevant difference.

 

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