NotMyFault Posted August 27, 2024 Posted August 27, 2024 Has been requested before for V1. Based on intense discussion Affinity needs to improve handling of gamma blending for RGB documents: RGB/8 and RGB/16 use gamma 2.2 by default for layer blending, and inside layers brush painting and gradients This is physically wrong, blending must be done at gamma 1.0 or linear gamma. only for backward compatibility it might be useful to have the option when opening existing files. Affinity should use gamma 1.0 as new default for all layer types. Currently users must change default, so most of them forget this. Affinity should use gamma 1.0 for pixel brushes. Currently there is no way to change this. workaround: separate brush strokes into own layers, which adds complexity and workload. Affinity should use gamma 1.0 for gradient rendering. Currently there is no way to change this. Workaround: don’t use gradients, instead copy layers and stich from solid colors with transparency. Adds too much effort in most cases. Handling of image formats with LOG or PQ transfer function. Currently forced converted to RGB/32 with many drawbacks (storage, some blend modes and filters don’t work, more complex UI incl. 32 bit preview. Affinity should allow editing in RGB/16, unrelated to transfer function. Quote Mac mini M1 A2348 | MBP M3 Windows 11 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080 LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5 | Dell 27“ 4K iPad Air Gen 5 (2022) A2589 Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps. I use iPad screenshots and videos even in the Desktop section of the forum when I expect no relevant difference.
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