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Has been requested before for V1.

Based on intense discussion Affinity needs to improve handling of gamma blending for RGB documents:

  • RGB/8 and RGB/16 use gamma 2.2 by default for layer blending, and inside layers brush painting and gradients
  • This is physically wrong, blending must be done at gamma 1.0 or linear gamma.
  • only for backward compatibility it might be useful to have the option when opening existing files.
  • Affinity should use gamma 1.0 as new default for all layer types. Currently users must change default, so most of them forget this.
  • Affinity should use gamma 1.0 for pixel brushes. Currently there is no way to change this.
    • workaround: separate brush strokes into own layers, which adds complexity and workload.
  • Affinity should use gamma 1.0 for gradient rendering. Currently there is no way to change this. 
    • Workaround: don’t use gradients, instead copy layers and stich from solid colors with transparency. Adds  too much effort in most cases.
  • Handling of image formats with LOG or PQ transfer function. Currently forced converted to RGB/32 with many drawbacks (storage, some blend modes and filters don’t work, more complex UI incl. 32 bit preview. Affinity should allow editing in RGB/16, unrelated to transfer function.
     

Mac mini M1 A2348 | MBP M3 

Windows 11 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080

LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5 | Dell 27“ 4K

iPad Air Gen 5 (2022) A2589

Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps.

I use iPad screenshots and videos even in the Desktop section of the forum when I expect no relevant difference.

 

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