Mistro Posted June 25 Share Posted June 25 I create grayscale maps a lot for 3D textures and height maps for terrain. I downloaded a grayscale image from google maps via "Google Maps for Height map". After adjusting the black and white values with levels I exported using "grayscale 16bit" My terrain looks like a pixelated mess. (document is 4096 x 4096) When I zoom in within Affinity, I notice a lot of banding with the transitions of gray values. Is this banding causing my terrains to render pixelated or am I missing something working with grayscale in Affinity? Quote Link to comment Share on other sites More sharing options...
Staff DWright Posted June 26 Staff Share Posted June 26 Is it possible for you to post a copy of your .afphoto file as it is difficult to see the issue in you screenshot Quote Link to comment Share on other sites More sharing options...
Mistro Posted June 29 Author Share Posted June 29 Update: Banding was not the problem I found out. I made some progress figuring out why my initial height maps was coming out bad. Turns out when working with 4k images for terrain maps, it's better to have a lot of detail going on in the image so there's more transitioning between values. Adding some noise and blur helps. In fact I ended up creating a height map from a color photo using Substance Sampler and brought it into Affinity to tweak with level adjustments and it came out much better. If I do it all by hand, I now know not to make it "too clean" to avoid wide steps in the gradient from one value to another. I'm relieved it's not a Affinity issue. Grayscale 16bit exports just fine from what I'm seeing. Quote Link to comment Share on other sites More sharing options...
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