kirk23 Posted January 30, 2016 Share Posted January 30, 2016 My guess Affinity is focused more on photography and graphics design . Probably those areas provide much deeper customer pool but why not to add a few extra features to make the soft useful in CG area too including movie and game productions. I was an ardent Painter user for years but it so behind of current needs nowadays. There are a few modern programs for games/movies like Substance Painter/Designer, Mari + node based composers. Still all they are inconvenient like hell imo. Over complicated for things that should be easy like 2x2. Filled with a lot routine operations and checkbox craziness to be "flexible" . I need nothing "flexible" , I need something convenient, quick and simple like hammer and sickle or a brush and palette. So I believe there is still a big market niche. In fact I need a kind of Painter ( Corel lost my hope ) capable: 1. to paint in multi layers simulationly with a special set of dabs for each physical property of a material. 2. to compose groups with depth/height combining having auto generated masks to separate pixels having higher "height" value. 3. Painter's or Krita's "wrap" mode to do repetitive textures For point 1 Affinity Photo needs just a kind of "clone" "virtual copy" layers at first + ability to lock transforms for those layers even if they are parented within different groups. Same for point 2 plus ability to have "live" masks, generated on line by a specific combination of layers . The feature is already available in Photoshop for example as "group clipping" Would be nicer if it would be just a simple command like layer A + layer B / Layer C having those layers set invisible somewhere beneath the main stack. Would beat any node based crazy Gordian knots. For point 3 it's again transform locked "virtual copy" with a specified shift value. So it's just a very few steps imo. Quote Link to comment Share on other sites More sharing options...
digorydoo Posted February 2, 2016 Share Posted February 2, 2016 +1 for the repetive texture feature. (The other two suggestions sound a little obscure to me.) Quote Link to comment Share on other sites More sharing options...
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