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Mesh warp constrain (shift)?


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Hi,

maybe I'm missing something—

is it possible to constrain the direction of movement of warp controls using snapping or shift key or etc.? Also seem unable to use arrow keys with/without shift to move warp control points (only the whole object).

It seems that the movement is aways unconstrained regardless of any modifiers or snapping settings, so tricky for getting symmetrical quads/meshes etc.

Hope this is clear.

Thanks.

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You're talking about Designer's Warp Groups, right?

3 hours ago, tonyrambler said:

maybe I'm missing something

You're not. Apparently such details haven't been implemented yet. But it's quite likely to assume that they will be added in a future update. In any case it's been requested quite a few times already, so Serif have surely taken note.

MacBookAir 15": MacOS Ventura > Affinity v1, v2, v2 beta // MacBookPro 15" mid-2012: MacOS El Capitan > Affinity v1 / MacOS Catalina > Affinity v1, v2, v2 beta // iPad 8th: iPadOS 16 > Affinity v2

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