NotMyFault Posted November 19, 2022 Posted November 19, 2022 As of V2.0, doing non-destructive dodge and burn requires one of several workarounds. All have their limitations, as not allowing easily to select tonal range, or choose "protect hue". I would like to get a similar choice like in inpatient or clone tool: allow "current layer" or "current layer & below / layers beneath" to affect which layer is used for tonal range masking allow "protect hue" to be based on layers below. Today, you can use either a pixel layer filled in 50% grey, and paint in white or black, or use curves adjustments (separate for dodge / burn) and paint with brush on the mask. Both workarounds are unable to utilise "tonal range" or "protect hue". Quote Mac mini M1 A2348 | MBP M3 Windows 11 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080 LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5 | Dell 27“ 4K iPad Air Gen 5 (2022) A2589 Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps. I use iPad screenshots and videos even in the Desktop section of the forum when I expect no relevant difference.
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