iuli Posted November 17, 2022 Posted November 17, 2022 I make a 1bit 128 x 128px pattern with the Pixel Brush Tool. I need the pixels to be crisp for printing. It has to be 1bit for artistic reasons but because otherwise the end project would reach gigantic proportions too. But when I save it as a style it gets blurry. I use it as the exact dimensions the pattern was made, 128x128. I make no transformations with the fill handle to it, yet the result is blurry and not usable. It looks the same in other software as well. Please help — how do I make a style from a 1bit pixel pattern without the resulting style becoming blurry? Kind regards! Quote StudioLink 256gb 11’ M1 iPad Pro iPadOS 17 Public Beta 1 iPad Magic Keyboard
NotMyFault Posted November 17, 2022 Posted November 17, 2022 Can you explain in more depth what you mean by „save as style“? Do you mean asset, symbol, or something different? maybe show a screen recording (activate „show touches“ and keep slow for gestures on memunitems). one common cause for blurriness is pixel position misalignment. The transform panel is your friend. Other factors: blend range / antialiasing and profile scaling iuli 1 Quote Mac mini M1 A2348 | MBP M3 Windows 11 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080 LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5 | Dell 27“ 4K iPad Air Gen 5 (2022) A2589 Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps. I use iPad screenshots and videos even in the Desktop section of the forum when I expect no relevant difference.
NotMyFault Posted November 17, 2022 Posted November 17, 2022 You screenshot lets me assume you upscaled the asset by a huge factor by move tool/transform panel. Or pasting into a file with much higher dpi or resolution. to get sharp edges, you need to upscale using the dedicated functions, like resize with nearest neighbor, or pixel art resize. it seems Pixel Art Resizes is missing in V2 despite online help saying it should be available https://affinity.help/photo2ipad/en-US.lproj/pages/SizeTransform/pixelart.html iuli 1 Quote Mac mini M1 A2348 | MBP M3 Windows 11 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080 LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5 | Dell 27“ 4K iPad Air Gen 5 (2022) A2589 Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps. I use iPad screenshots and videos even in the Desktop section of the forum when I expect no relevant difference.
iuli Posted November 17, 2022 Author Posted November 17, 2022 Hi @NotMyFault, thanks for your suggestions, I will try everything again later. After 4 months away from graphic design I clearly forgot some bits. Thanks again, and have a nice day. NotMyFault 1 Quote StudioLink 256gb 11’ M1 iPad Pro iPadOS 17 Public Beta 1 iPad Magic Keyboard
NotMyFault Posted November 17, 2022 Posted November 17, 2022 Great having you back again iuli 1 Quote Mac mini M1 A2348 | MBP M3 Windows 11 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080 LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5 | Dell 27“ 4K iPad Air Gen 5 (2022) A2589 Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps. I use iPad screenshots and videos even in the Desktop section of the forum when I expect no relevant difference.
iuli Posted November 17, 2022 Author Posted November 17, 2022 I think that the issue comes from importing the bitmap file in Fill, which already looks blurry before making the Style. I recorded the process with 1bit Frankentoon file below. Unless I’m still missing something — at least on the iPad I think it’s impossible to make 1bit pixel ‘’perfect’’ Styles. Tried with all the apps and SL. Kind regards. (Below a recoding showing that even using a 1bit Frankentoon file, extracted from a Style, properly saved and following the Style creation as it should, the resulting Style is still blurry) Quote StudioLink 256gb 11’ M1 iPad Pro iPadOS 17 Public Beta 1 iPad Magic Keyboard
NotMyFault Posted November 17, 2022 Posted November 17, 2022 Some steps are a bit too fast to follow. If creating or sizing any layers, ensure document is setup with pixels as units the transform panel is visible, and you have 6 decimal digits in preferences. let the transform panel stay visible for 1-3 seconds before starting the next step. then, i see that you are scaling the fill by moving the handles (after choosing the bitmap file). This is a first possible cause. The fill must be scaled exactly 1:1, so dragging a handle is an absolute no go. If you need the fill in a different size, you need to resize the png file before or at export. Quote Mac mini M1 A2348 | MBP M3 Windows 11 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080 LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5 | Dell 27“ 4K iPad Air Gen 5 (2022) A2589 Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps. I use iPad screenshots and videos even in the Desktop section of the forum when I expect no relevant difference.
NotMyFault Posted November 17, 2022 Posted November 17, 2022 Styles will be pixel level sharp only under (unrealistic or impractical) frame conditions: fill must be stretched to the exact size of the bitmap (e.g. 100x100px) object using the fill/style must use exact same size 100x100 if you scale at any time, fill becomes blurry by resampling. you would need to adjust your workflow: create a file with exact size of fill source e.g.100,100 place fill source, starting at position 0,0 size must be unstreched export as png create new file of same size create fill layer of type bitmap select png drag origin to 0,0 drag right node to 100,0 check that fill is pixel perfect add asset to use asset as fill Use document in final resolution (required for export) add your shape in any size add asset with fill. Position to 0,0 and exact size 100,100 nest fill asset to shape. It will stay pixel-sharp when using move tool, check “lock children”. Fill stays sharp (otherwise undo and check again) iuli 1 Quote Mac mini M1 A2348 | MBP M3 Windows 11 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080 LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5 | Dell 27“ 4K iPad Air Gen 5 (2022) A2589 Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps. I use iPad screenshots and videos even in the Desktop section of the forum when I expect no relevant difference.
iuli Posted November 17, 2022 Author Posted November 17, 2022 Styles are indeed an unrealistic solution, but clipping and pixel resizing will do. You really helped out. Thank you! NotMyFault 1 Quote StudioLink 256gb 11’ M1 iPad Pro iPadOS 17 Public Beta 1 iPad Magic Keyboard
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