RanzQ Posted April 12, 2022 Share Posted April 12, 2022 Hi, I discovered something that I guess is a bug. I'm trying to make some pixel graphics and the coverage map works nicely for this purpose. However, I realized that if my stroke isn't centered (it's inside in this case), I still get anti-aliasing: When centering is used it seems to work but my 1px stroke is now in the center of 2 pixels: With the pixel snapping would be easier to work with inside strokes but I guess a workaround would be to setup half-pixel snapping somehow. I tried to replicate this Super Mario mushroom and with this method I got pretty close. Quote Link to comment Share on other sites More sharing options...
Staff DWright Posted April 12, 2022 Staff Share Posted April 12, 2022 Is it possible for you to send me a copy of your .afdesign file for me to test using the following Dropbox link https://www.dropbox.com/request/UqJE0Cp2vesfduk2KcRK Quote Link to comment Share on other sites More sharing options...
RanzQ Posted April 12, 2022 Author Share Posted April 12, 2022 Uploaded. Quote Link to comment Share on other sites More sharing options...
RanzQ Posted April 21, 2022 Author Share Posted April 21, 2022 I was able to make it somewhat working by setting Anti-aliasing to "Force off": With these settings and stroke width 0,5 pt, I got exactly the same line than the original: What's the point in this then? I've found many pixel graphic tutorials online but they are usually about creating pixels as square boxes in a vector software. With an automated pixelize method I get all rotations easily now for example: shroom.mp4 I like the feature in Affinity that we have a preview of the pixel version. In Inkscape we can also output png without antialiasing but the preview helps a lot. Quote Link to comment Share on other sites More sharing options...
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