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Posted

Hi,

I discovered something that I guess is a bug. I'm trying to make some pixel graphics and the coverage map works nicely for this purpose. However, I realized that if my stroke isn't centered (it's inside in this case), I still get anti-aliasing:

image.png.799867ba52e30d5bf7e1a9ace4da47a3.png

When centering is used it seems to work but my 1px stroke is now in the center of 2 pixels:

image.png.e6e597feaf98f847d4e7a9eb51ef58d5.png

With the pixel snapping would be easier to work with inside strokes but I guess a workaround would be to setup half-pixel snapping somehow.

I tried to replicate this Super Mario mushroom and with this method I got pretty close.

image.png.f84f9fc2b8a1725899258a68949dc010.png

  • 2 weeks later...
Posted

I was able to make it somewhat working by setting Anti-aliasing to "Force off":

image.png.be0189609efab4e7a273362785614ec3.png

With these settings and stroke width 0,5 pt, I got exactly the same line than the original:

image.png.989829b27052564b4062288bfcb891ee.png

What's the point in this then? I've found many pixel graphic tutorials online but they are usually about creating pixels as square boxes in a vector software.

With an automated pixelize method I get all rotations easily now for example:
 



I like the feature in Affinity that we have a preview of the pixel version. In Inkscape we can also output png without antialiasing but the preview helps a lot.

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