Affinity iPad Student Posted April 27, 2021 Share Posted April 27, 2021 A game design I’m working on. I’m beginning to understand rim light concept somewhat. I feel the glow to the left of the guy is too much, could be because my senses not fully developed yet with lighting and how it should cast. Couple things I’m struggling with: 1. Perspective of enemy on right side about to shoot w/ red flare.. seems off. It’s closest to guy behind cover. 2. Borg cube in Blue, is supposed to be enormous.. yet, I have no idea how to maintain it’s enormity, while still representing it is part of the background. I thought adding some haze, decreasing contrast & adding motion blur would do trick. Doesn’t seem like it. At the moment, it seems to be sharing foreground with red flare enemy. I have no idea how to make this better. If you scroll down to picture below of manta ray & mountain, the mountain is humongous, but it’s part of the background & manta tag is foreground. I wish I could replicate this. Perspective is difficult for me. Concept: Originals: Dan C 1 Quote Specs: iPad Pro 12.9 (2020 Model — —- - - — - - - ——- - - —- - - - —- - - - - My Affinity Photo iPad Creations: Urban Ninja vs. Drone || Folded Space || 1st Revolt Link to comment Share on other sites More sharing options...
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