JRemen Posted September 4, 2015 Share Posted September 4, 2015 Hi, would it be possible to integrate pngquant (https://pngquant.org) for exporting PNG files? It allows to create 8 bit, indexed PNGs but with full 8 bit alpha channel. Files are thus very small but still retain full transparency and great quality (in most cases) through indexing and dithering. mwcs, Amazing Alex and Malcolm 3 Quote Link to comment Share on other sites More sharing options...
Herbert123 Posted September 4, 2015 Share Posted September 4, 2015 I am surprised (no, amazed!) this is not already part of PNG export: it is an absolutely essential option for web, mobile and game design. mwcs 1 Quote Link to comment Share on other sites More sharing options...
Amazing Alex Posted September 9, 2015 Share Posted September 9, 2015 Hello, Good idea that might solve some of my my png import issues in Unity 3D. Quote Link to comment Share on other sites More sharing options...
Herbert123 Posted September 9, 2015 Share Posted September 9, 2015 A work-around solution is to download ImageAlpha http://pngmini.com/ Export as full 24bit transparent PNG files in Affinity, and optimize in ImageAlpha. For images which require more than 256 colours, ImageOptim is a good choice on Mac. https://imageoptim.com/ If you have access to Windows, the best overall solution is ColorQuantizer. http://x128.ho.ua/color-quantizer.html Any number of colours, with numerous down-sampling algorithms, many quality options, and a custom quality mask brush for precise control. Malcolm 1 Quote Link to comment Share on other sites More sharing options...
bendito33 Posted January 16, 2016 Share Posted January 16, 2016 +1 This would be fantastic for web designers. Currently a 2-step process of export from Affinity and then running the image through PNGYU for compression. (http://nukesaq88.github.io/Pngyu/) Quote Link to comment Share on other sites More sharing options...
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