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Scott Prock

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  1. I've been trying to copy an image from AD v2 to AP v2 I take a group of layers (9"x11" 300dpi image and two adjustment layers) and rasterize them into a single pixel layer. I then copy that layer to the clipboard, and when trying to create a new document from the clipboard, I get the following error. "Cannot Create Document" "The current contents of the clipboard cannot be used to create a new document" I wouldn't think copying a rasterized layer from Designer would be met with an error like this. Shouldn't we be able to move content from AD to AP???? Am I correct in that AD does not have all the raster tools, such as dodge/burn ... I would assume AP still has tools that AD does not otherwise what would be the point of two different softwares. Is this a bug or intended behavior? ...Thank you
  2. Awwwww man, the link is broken. Anyone have these brushes, or know where they can be downloaded? ... Scott
  3. WOW! That worked perfectly, now I won't have to spend 10 hours creating vector based pixels HAHAHAHA! Oh, just in case someone else see this later and tries to follow the instructions in AD, it's actually in AP (Affinity Photo) I was familiar enough with the software to realize it wasn't in designer but some may not. THANKS AGAIN!!
  4. LOL, true ... I would have turned those off. Here's the original 64px file
  5. If this makes it easier to see what I'm trying to do, here's an example of a minecraft skin. This is a screen capture of it in AD. So you can see how a 64px image like this could be a challenge. I'm impressed with how AD renders the raster image clearly. It was almost a false sense until I exported it and realized I should have known better than try to "stretch" a raster image that far. I wonder if the screen capture would work better for vector tracing.
  6. The upscale will still be square, sorry for the confusion. I just mentioned the file size as that's what I had open. The template I have to print to is that size. The upscaled skin will still remain square and needs to be bigger than the largest piece on the template. It's just a matter of semantics as far as the actual dimensions. My point was it's so much bigger than the original file I have to work with. I hadn't thought of looking for an upscale app, thanks Oval :-)
  7. This is true, I don't need to be exactly 6000x8000, that just happens to be the final dimensions on the file I'm creating. I'm re-working the skin onto a fabric template so we can make the skin wearable.
  8. I need to be able to print the minecraft skin (gift my daughter). Therefore the 64px image needs to scale up to the 6000x8000. Obviously there's no way to print something that small onto that size of canvas so I wanted to vectorize the skin so it could be scaled as large as I need it. The problem is all the vectorizing software will smooth out the pixels which defeats the look of the blocky nature of the skin. I have actually completed the vectorization of the skin manually. The final layer count came out to 1699 but it took me FOREVER as I had to create the pixel grid and re-color every single pixel to match the skin. I have ten kids, and if I have to do this to every single one it will take me until 2025 before I'm finished LOL
  9. Not sure I understand completely ... I'm having to take a 64x64px png and stretch it over 6000x8000px. I don't know of any other way to upscale a raster image that small other then converting it to vector. If I could get the raster image to have enough detail at a larger size I think the vector tracing could work, but that's where I'm at a loss as to how.
  10. Will any of the software mentioned be able to vectorize down to the pixel level? I'm attempting to convert a minecraft skin to vector, each individual pixel needs to be vectorized. All the tools I have tried turn the whole thing to smooth lines and all the pixel detail is lost. I know this isn't normally what someone would want to do but I need to retain the pixilation of the minecraft skin in vector format. The skin file is only 64x64 pixels. Perhaps there's a way to convert the pixels to a larger grid that can be picked up by the vectorization algorithms.
  11. I understand this is an old thread, but I just tried to install Inkscape onto MacOS 10.11.6 (El Capitan) via Homebrew (command line) and would not recommend that route to MacOS users. After issuing the command to install Inkscape, the computer downloaded about 50 dependencies but didn't finish with a working copy. There were about 5 errors, and I don't know enough about the process to try and troubleshoot or fix. Now I have a bunch of dependencies junking up my computer and no Inkscape. I can whole heartily understand the OP's hesitation to use free software. Had I known I would end up filling my computer with a bunch of useless programs I would not have done this. Also, who knows if what was installed will cause issues later down the road. UGH!!!
  12. Many thanks R C-R! I love learning new, and more efficient ways to reach a certain result. I also like that you don't have to rasterize the object to achieve the border. ... Scott
  13. Thanks Fixx, I was creating a FB cover and wanted to create a 10 pixel wide border around the inner edge of the image. There are several ways to do this but the quickest way I have done this in the past is to just use the marquee to punch out the center of the rectangle leaving a 10 px border. I'll have to try the mask, which is another item that is a little different than I'm used to Thanks again ... Scott
  14. Well, I figured it out ... The object (a rectangle) has to be rasterized first. I was unaware that objects in "Photo" were not already rasterized. Now I do ... Scott
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