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Frozen Death Knight

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Everything posted by Frozen Death Knight

  1. The nozzle previews while toggling the list do not match. Here are the nozzles as just preview icons: Here are the nozzles when in a list: Notice how they have nearly invisible previews while the non-list versions in the newly updated Beta have a much clearer view of the basic shape of the nozzles without additional settings on top of it.
  2. I was a bit confused by this patch note. I thought the devs had changed the text to be left aligned, so I looked for differences and noticed the weird alignment. The icons on the right seem to reduce the space for the text as you said, so it looked kind of odd to me.
  3. Anyway, I tried the changes and the new feature works like a charm. Really nice! As for future ideas on improving the brush list, are there any thoughts about adding subcategories similar to the Assets panel? Personally I think sorting based on subcategories help organising brushes a lot based on specific functions. Also makes brushes easier to go through by hiding subcategories to reach the ones that are the most important. Also, any plans on adding an R click shortcut to access the list for brushes? I would love to be able to paint with next to no UI visible.
  4. The text names for the brushes do not seem to be aligning properly, whether it's left or centre alignment. Looks like they are all over the place.
  5. Found some weirdness with this tool and compound vectors. You don't change the colour of the layer, but you create a new vector inside of the layer with the added colour happening inside it.
  6. Any thoughts about allowing different colours per guide? I think that would be pretty handy.
  7. Anyway, regarding brush management, a pet peeve of mine when duplicating existing brushes has to do with them being put at the very bottom of the list instead of just below the original. I like sorting my brushes based on similarity, so when I make alternate versions of a brush type I don't want to drag it from the bottom stack to wherever its brush copies are positioned.
  8. Personally I prefer the cached option. Sometimes you delete stuff by accident while working on new brushes, so being able to recover it for a brief time would be appreciated. If I wanted to select the next brush on the list I can just select it on my own.
  9. Most likely they haven't had the time to add them in with default keybinds. Not the first time that a new tool has gotten added to the toolbar at a later date. Also, if you are already using a customised toolbar it will not appear, so there's that.
  10. Yep! Would be cool if modifiers allowed making hard corner nodes or even removing handles from one side like how the Node Tool behaves. So many possibilities for high precision transformations.
  11. The Pixel Persona is missing the Live Filters icon. Will it be added so these pixel specific filters can be accessed the same way as it's done in Photo?
  12. I like it. Though, I wish that holding down the keys would make you keep switching blend modes without needing to release the key. There are many blend modes, so if you wish to go to the bottom of the stack or to the top you will have to repeatedly press the keys in rapid succession. Also, I would like it if there was a new mouse menu shortcut showing all the blend modes as a list and pick from that. For instance, holding down shift+R click could help accessing it for both the brushes and selection tools. As a tablet user I prefer having menus for these kinds of options whenever possible.
  13. Works as it should on my end. Though, a UX issue I found is that the mouse cursor shows the same icon as if you would just do a regular drag and drop. Maybe add a plus sign next to the rectangular shape that appears just to make it clearer?
  14. I have a slight issue with using Tab since I use it to open the Studio Presets Manager and shift+Tab to open the Grid and Snapping Axis window, among other things. Is there an option to change the key to something else as to not have it override one another? Great feature btw!
  15. Well, I guess it has more to do about consistency since bitmap fills and swatches have a lot in common. Also, I noticed back during 2.0 testing that you can save swatches with bitmap fills, but the swatches become corrupted if you try to use them in another document. Swatches history is a bit wonky as well with some bitmap fills being saved while others don't update the list. I made more thorough threads discussing these topics if you wish to read them.
  16. Finally the Crop Tool will start to feel feature complete and work as it should. Looking forward to the coming patches with the additional changes.
  17. A really great improvement, thank you. I appreciate that it now supports all kinds of assets and not just the ones containing a single layer. I found a couple of limitations remaining. 1) It is not possible to drag and drop assets into the Colour/Swatches panel if you are using a brush. You need an Image/Vector Layer to make the feature work, even though brushes actually support the same thing. 2) You can't drag and drop swatches from the Swatches panel like you can with the Assets panel.
  18. @MikeTOIndeed. Though, I would honestly put it into a new category with some additional text that explains what data it's gathering more in depth. I like it when data gathering is very transparent with what the data contains and what it will be used/not used for. Data mining is a huge business in this day and age, so being well informed on what we are sending over would be appreciated.
  19. On Windows the connection to the brushes on the list still breaks. The new feature works when using the keyboard keys to resize your brush, but when using ctrl+alt+L click drag to change your brushes it no longer works.
  20. Yep! One thing I wish was added however was a setting for increasing the length of lines if they don't interesect while using the Shape Builder Tool so that it is possible to fill in spaces where the vectors aren't closed. I know Blender has something like this when using Grease Pencil, so it would be cool to see in Affinity as well.
  21. I am not seeing any changes in the Export pop-up window when accessing it. Are you referring to the Export Persona instead perhaps?
  22. I have this texture map where I need to edit specific channels without affecting others. I know in Photoshop you can go to Layer Style and disable specific channels, but I haven't seen anything of the sort inside Affinity Photo. Any ideas?
  23. Yep. With this announcement they also stated that the sales have exceeded expectations by nearly three times the amount within the first week. Clearly this launch offer has paid off for them and eventually for us who bought V2.
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