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Everything posted by AdamRatai

  1. Honestly, I remember times when I abused fonts this way. In this times I rarely merged words "back" and "pain" in one sentence ;).
  2. Thanks for an answer. My question is: What kind of "artist" deforming font that way? That should not be allowed, or at least not as a default. I vote for renaming it to "Bad Artist Text Tool" ;).
  3. Thanks! That first one is really useful. That second one... I just make a change in Preferences like Old Bruce pointed out. I always want hierarchy to show me edited object. I will work like this some time and find out is it have some disadvantages for me.
  4. As I found in this thread, very useful feature of both designer and photo is off by design. And when it's off it works partially, just enough to work as broken. I understand there is group of people who wants this off (I imagine huge imported technical documentation or something like this) But as a user more focused on UI /UX /illustration with quite managable hierarchies I propose to turn on this by default. Just a thought.
  5. Thanks a lot! Feel stupid now. I will feel even worse, if you'll say me that this is checked by default on, and I just turn it off someday. But I think it's not. If its not default option, please make it so, I don't even thought I can find it, it's like "render layers visible" checkbox in preferences. Especially that it somewhat worked, but felt broken.
  6. <RESOLVED! - look at next post> I will start from usual - love Photo Designer. Love it and use it on daily basis. It is one of a things that make my work in it so much less fluent: this is when I click on group - exactly what I expect, group is lighten up on layer mennu, just as it should. but I need something deeper. So I clicked more (on screen, because I see my object and I want to move it to another group, or see where it is hiding. Aaaaand... nothing, no idea. Sometimes it gives pale blue hue to parent group, but not always. Even if - it is bit too delicate to see. Should it or should it not open hierarchy and expose an object will be debatable (I wish it was, but think some people can disagree, but stronger feedback will be welcomed. Thanks!
  7. Thank you. I knew Export Persona, but I didn't know about continuous export. It can be even better. edit: It is better. Works like a charm. Thank you 100x
  8. yeeeeees. it really should be one click export with last settings to last location. Sometimes you need to export constantly to other software (as a texture for example) and normal way is NOT THAT QUICK.
  9. Thanks! I'll take a compliment and will not argue with associations. Yepp, I started from pixel art, and still love it's simplicity. And they can be readed as surreal ;).
  10. Thanks! It is always tricky question. This "stickman" style have about half of a year, but it was BW and bit depressing. One day I realize how easily I can give it little more personality and for fun I made myself and my wife. After this I just started to make sketches from our life, and it started. As for this instagram stream, three weeks? One picture takes, I think 2-4 hours, but I made them mostly in short 2-3 sessions with longer one to finish it. But I'm quite seasoned craftsman, so many problems (colors, composition) are solved for me and this style resonate with me very well so I thin k I'v e been doing this for years. To make things a little more complicated I always try to make three compositions at once. Symbols in Designer make it very easy.
  11. Thanks! In fact that style is in constant WIP. I hope it will be a little richer, but i like to make new sketches as fast as I can do it now.
  12. I'm big fan of Affinity Designer. I use it daily, and not only for job, but for my personal joy. like it a lot. Hope this instagram stream will help me to get best of me and Designer. I hope you'll like it. https://www.instagram.com/adamratai/
  13. It is even worse, when there is a line between an outline and a fill in same object. I think that maybe old print trick called "bleed" should do the trick. Can you just add small additional thickness to rendered shapes to make them maybe not mathematically correct, but displayed properly? I very rarely try to give hints to developers, but Affinity rendering is so pleasing and have this one HUGE, I mean HUGE caveat. And like others point it out it is not like every other software have it.
  14. If someone will found it problematic, should not use it. I wait for something like this. For now I use one document with many artboards, but many times I reach a limit of Designers performance.
  15. I started to do this with quite different approach - line and triangle constrained in group (and made an symbol from it). If it will work for me I'll post a file with description.
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