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AiDon

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Everything posted by AiDon

  1. Sounds like a lot of trouble for a simple function. As I mentioned in the post I can Develop to TIFFs and use them.
  2. Currently OpenCL doesn't seem to work with my setups, the main machine settings that actually work are the following with OpenCL not enabled on either of my GPUs where the issues with NVIDIA drivers means that the GTX1050 cannot be used. This still has flickering when the screen is processed or redrawn: But, I don't get these issues I see with OpenCL compute acceleration enabled. In fact it seems that I get better performance from an older PC (17, GT540M) but still cannot enable OpenCL because of the "blocking". Note that there is no flickering of the screen on this PC.
  3. No, what I am suggesting is that we be able to use images already open in the Photo Persona, doesn't matter where they come from, as input to any File-> New ... Process (except Batch) because the images have already been processed. There are also limitations such as afphoto images cannot be used to those processes. Basically I don't see it as a new feature as the images are already open and they can be processed in any Persona so why not any other process that is part of AP as the fact is that you can open RAW images in those processes but those images are not processed in the same way as Develop Persona.
  4. Hi Walt, sure I understand but i also remember from CS6 we could add open files to the Panorama or HDR modules. Seems a reasonable expectation because of the inability to be able to process RAW images to a suitable level before using those modules. Regards, Don
  5. Would like to recommend that we add Developed images straight to the Panorama module rather than having to Develop and Export as a TIF because the RAW rendering of images for a panorama is not as good as the Develop Persona. Area rendered by Panorama: Same area rendered by Develop Module:
  6. Link to previous here: The current situation is that there is no change to the issue of Hardware acceleration using Dual GPUs and extended displays. 1) Continual crashes with GTX 1050 as renderer giving a nvwgf2umx.dll 0xC00000FD: Stack overflow (HW A NO.JPG) 2) Works acceptably when using the Intel HD630 as a renderer. (HW A OK.JPG) Comments are as follows: Reverted the NVIDIA Drivers to v442.92 and the crash occurs in libpersona.dll 0xC0000005: Access violation reading location 0x00000219E6CCEB40. (Dump file is attached) All crashes using the GTX 1050 as the renderer occur when CPU usage hits 100%, using the Intel HD 630 CPU usage stops before hitting 100%. Also have attached details of the OpenCL used by each of the GPUs, they are different versions. 15c2d24c-1414-419a-b9eb-e71619eb99e4.dmp
  7. Are you using a NVIDIA GPU as the renderer? If you are use drivers 442.92 or switch to the integrated GPU for the renderer if your PC has one. It has been reported previously but there is no solution as yet.
  8. OK here is one that I posted a shot of above with the BLOCK in the RH bottom corner but for the crash on exit just copy the image 2 times, rename the 2 new copies, and select all 3 at the same time. But really that crash happens with Compressed ARW, RAF, CR2 etc. DSC00014.ARW
  9. Hi Chris, Managed to get a crash dump today and the error is Unhandled exception at 0x00007FFA769150B8 (nvwgf2umx.dll) in 3d5fe9fc-0e8f-417c-9a9b-6c1d970af29b.dmp: 0xC00000FD: Stack overflow (parameters: 0x0000000000000001, 0x000000D72B999000). Attached is the dump ... Regards, Don 3d5fe9fc-0e8f-417c-9a9b-6c1d970af29b.dmp
  10. Also it is difficult to understand why as this is the benchmark:
  11. Note that the only way to get the Beta to work normally is to use the v442.92 NVIDIA drivers ... but it isnt an option as turning on OpenCL the blocking appears as above, so the only option is a setup like this as opening 3 images (ARW) the third has no preview if used with OpenCL:
  12. No crash reports at all, when you say attach a copy of the rendering blocks, a copy of what? ... using the setup with HD 630 or the GTX1050 it happens all the time as you can see with a ARW image opened in develop here the screen redraw is very slow, I have also attached a MP4 for you. Always at least the dark block on the bottom RH side of the display appears. Render_OpenCL_2020-09-21_v1.9.0_734b.mp4
  13. Currently using a NVIDIA GTX1050/4GB with driver v456.38 and the Performance settings are this: the previous reported issues with Panorama stitching and HDR merge are still causing immediate exit crashes and opening more than one image at a time still causes crashing if the GTX1050 is used as the renderer If I change to use the HD Graphics as the renderer on a external monitor the immediate close issue doesn't happen, but opening 3 uncompressed ARW images (A7MIII) the second image, or 3rd image on the internal display, wont show a preview and it just looks like this: In some cases there is blocking on the display where the screen redraw doesn't seem to complete:
  14. Note that this issue is still happening with uncompressed ARM images in 1.9.0.734
  15. Please note that the crash happens with the latest drivers also, v456.38, both Studio and Game. I still think there is an issue with AP as when opening multiple images the status on the top right shows "Loading 1 document" whereas if you use an alternate renderer it shows the correct number of images being opened:
  16. Hi Mark, it seems that I cannot get sufficient bandwidth to download from the AWS servers. Getting download speeds of less that 1Kb/S I have never experienced this issue with Affinity previously. Is anyone else experiencing slow download speeds. Note my location is in Asia and I checked by downloading the current production release which took less than 15 seconds. Regards Don
  17. You don't need GeForce Experience to download, just go to the NVIDIA website and search for your GPU in the drivers section, download and install.
  18. Just download the driver directly from the NVIDIA website. There seems to be issues with the lastest drivers from NVIDIA. The other option you have, if you have an alternate GPU (usually integrated), is to use that as the renderer in the performance settings or you can also use WARP.
  19. There are two options that testing today has revealed (I jumped the gun as HDR merge then kept crashing): The last stable driver is 442.92 ... i.e. for all NVIDIA drivers If you have a RTX version GPU it seems that if you install without GeForce Experience the latest version(452.06) is OK
  20. This topic is covered in a couple of other threads and the apparently the 442.74 442.92 driver is stable. I reverted to the 442.92 and it seems OK as HDR merge works also.
  21. I have undated to the v452.06 Game Driver (08/17) recently and that seems to be stable and no longer crashing. EDIT... Except for HDR
  22. Yes it is a little strange because I switched back to the latest driver and then stopped the CrashPadHandler.exe process using the Task Manager and can get the HDR process to work most of the time and even have the immediate crash when opening 3 x ARW files at the same time only crash when clicking Develop on the last image. Also with the CrashPadHandler.exe process stopped, I create a HDR image and tone map it then when I try to export as a TIF the application crashes immediately. But it may also be because there were only 2 images input to the HDR. Now the status bar will show opening the actual number 3 documents rather than 1 document when opening multiple images.
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