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redonwhite

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  1. Like
    redonwhite got a reaction from tuubor in some visible hairline that irritate   
    Hey guys,
     
    I was pointed here by MEB from another thread about this effect. Adobe Illustrator really has this figured out, see below for comparison.

    I think Affinity should move in this direction too, even simple work becomes challenging if you have to deal with these hairline fractures. Every drawing needs a labor-intensive extra step to be production-ready (my current workaround is duplicating offending objects a few times, works well unless there is transparency involved), and once you add all the extra objects you lose ease of editing.

    Below is what it looks like in Ai
     
      Of course, I have no idea how your anti-aliasing rasterization works, but my guess is you have to make some kind of a special case for edge overlap? Or maybe do rasterization on whole image instead of layer-per-layer basis? Or run some extra post-processing to make sure total alpha = 1 for every pixel?
     
    Hope this gets some love in future versions!
  2. Like
    redonwhite got a reaction from tuubor in some visible hairline that irritate   
    Hey guys,
     
    I was pointed here by MEB from another thread about this effect. Adobe Illustrator really has this figured out, see below for comparison.

    I think Affinity should move in this direction too, even simple work becomes challenging if you have to deal with these hairline fractures. Every drawing needs a labor-intensive extra step to be production-ready (my current workaround is duplicating offending objects a few times, works well unless there is transparency involved), and once you add all the extra objects you lose ease of editing.

    Below is what it looks like in Ai
     
      Of course, I have no idea how your anti-aliasing rasterization works, but my guess is you have to make some kind of a special case for edge overlap? Or maybe do rasterization on whole image instead of layer-per-layer basis? Or run some extra post-processing to make sure total alpha = 1 for every pixel?
     
    Hope this gets some love in future versions!
  3. Like
    redonwhite got a reaction from tuubor in some visible hairline that irritate   
    Hey guys,
     
    I was pointed here by MEB from another thread about this effect. Adobe Illustrator really has this figured out, see below for comparison.

    I think Affinity should move in this direction too, even simple work becomes challenging if you have to deal with these hairline fractures. Every drawing needs a labor-intensive extra step to be production-ready (my current workaround is duplicating offending objects a few times, works well unless there is transparency involved), and once you add all the extra objects you lose ease of editing.

    Below is what it looks like in Ai
     
      Of course, I have no idea how your anti-aliasing rasterization works, but my guess is you have to make some kind of a special case for edge overlap? Or maybe do rasterization on whole image instead of layer-per-layer basis? Or run some extra post-processing to make sure total alpha = 1 for every pixel?
     
    Hope this gets some love in future versions!
  4. Like
    redonwhite reacted to rasoolakhter in some visible hairline that irritate   
    i am attaching picture of some box in Affinity designer when i on snapping i see thin hairline between objects
     
    please help

  5. Like
    redonwhite got a reaction from Josephmt in Gap between edges that are supposed to overlap exactly   
    There is a bug that is a show-stopper for me right now. Affinity Designer seems incapable of rendering adjacent shapes correctly.
     
    If I have two polygons with straight edges and I align their nodes precisely using snapping (or, as in the attached file, by duplicating one polygon and moving only other nodes elsewhere), resulting edges will not meet properly and some background will be seen through what seems like a pixel gap between the edges. 
     

    This is serious as even simplest vector work actually becomes impossible in many cases!
     
    Attached photo and screenshot show what I mean and compare with the exact same case in Adobe Illustrator.
     
    This bug seems to persist under any combination of any values of the following settings: pixel view, retina pixel view, vector view, view quality, use precise clipping, renderer (nVidia drivers, WARP drivers), force pixel alignment, move by whole pixels. This bug persists in exported images.
     
    I would consider this high priority.
    clip test.afdesign
  6. Like
    redonwhite got a reaction from Josephmt in "Only snap to visible objects" doesn't work with alt-clicked layers   
    I noticed that when I choose "Only snap to visible objects" and I alt-click a layer/group/object to hide everything else, everything else is still a snapping candidate, i.e. it seems only objects with the visibility checkbox unchecked are actually considered "not visible".

    How it should be: objects are "invisible" when they are actually invisible in the interface, regardless of the method used to hide them.
  7. Like
    redonwhite reacted to Chris B in Cannot select visible objects if framed by other objects   
    redonwhite,
     
    If you hold Alt you should be able to click through it.
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