Jump to content
You must now use your email address to sign in [click for more info] ×

OppiXP

Members
  • Posts

    20
  • Joined

  • Last visited

Profile Information

  • Gender
    Male
  • Location
    Germany
  1. Hello guys, I just noticed in my project that I cannot perceive easily whether layers are currently visible or not in Export Persona. For my game I had to raster a background layer and duplicate it two times in order to get only some areas of it to be exported as slices. I accidently hid both layers so only the background was still visible. I think it would be very helpful if I could see if layers are visible in the layers list of the Export Persona or if I get a warning message that tells me that the slices to be exported will be empty. Best regards! :)
  2. Hey all, how about rasterizing a layer to a new pixel layer and leave the source layer as it is? What do you think about this? I think this could be helpful if you want to add a mask to some areas of the layer but need the original layer as a backdrop. Best regards!
  3. Hello guys, another improvement came to my mind. Is it possible to get a new dotted or segmented line style? Best regards!
  4. The gray chapter

  5. Hey guys, I think it would be helpful if there was a CMD+A shortcut in the lists mentioned above. I am currently creating many sprites. Each sprite is exported as one slice. All sprites are then packed with TexturePacker in a single texture. It would be helpful if the selected layers or slices in the list could be checked / unchecked with just one click.
  6. Hello guys, I think it would be very helpful if I could see the live mouse coordinates somewhere in the GUI. Maybe you could also offer OpenGL world coordinates with the point of origin in the centre of the document. This would make it easier to make GUIs in a 2D OpenGL game because you don't have to calculate the correct vectors for positioning the objects by yourself. I would really appreciate it if the aspect was also considered: Say you have a 1536x2048 document. The corresponding world coordinates would be -1 .. 1 on the x axis and -1.333 .. 1.333 on the y axis. I am currently working on my first game for the iPhone/iPad and I must say that I am really excited about Affinity Designer because I can make good looking graphics fast and easy. I used InkScape before but it lacks heavily a good workflow. You guys have done many many things right! Keep up the good work! :)
  7. Hey guys, in my opinion it is quite irritating that the color of an active document tab is the opposite to all other active / inactive tabs like Colour, Swatches, Stroke etc. I think it would be less irritating if the active document tab has the same light gray color like the other tabs and the inactive document tabs should be darker.
  8. Hi, I noticed that the opacity setting for a gradient color is set back to 100% whenever I change the color using the HSL sliders.
  9. Just downloaded the Beta. Good to see that slices in Export persona are not renamed anymore! That saves a lot of time! Thank you! :)
  10. It would be very helpful if the last selected export folder for a document was saved. I always export the slices to the same folder but every time the document is re-openend, the export folder is lost.
×
×
  • Create New...

Important Information

Terms of Use | Privacy Policy | Guidelines | We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.