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v1ktor

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  1. You can't steal something that's in public domain. Maybe that's the case in other situations, but in this specific case that SVG is in public domain.
  2. @Tom Lachecki thanks for looking into this. I was curious how ChatGPT would respond. It did generate a correct SVG this time correcting circular references, but still with the broken stars This works now (for reference): <svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 7410 3900"> <rect width="7410" height="3900" fill="#bd3d44"/> <path d="M0,450H7410m0,600H0m0,600H7410m0,600H0m0,600H7410m0,600H0" stroke="#fff" stroke-width="300"/> <rect width="2964" height="2100" fill="#192f5d"/> <g fill="#fff" id="stars" transform="scale(0.062)"> <g id="fiveStarRow"> <g id="star" transform="scale(0.1) rotate(144)"> <path id="pentagon" d="M12,-36 l24,70h-60z"/> <use href="#pentagon" transform="scale(-1,1)"/> </g> <use href="#star" x="247"/> <use href="#star" x="494"/> <use href="#star" x="741"/> <use href="#star" x="988"/> </g> <use href="#fiveStarRow" y="90"/> <use href="#fiveStarRow" y="180"/> <use href="#fiveStarRow" y="270"/> <use href="#fiveStarRow" y="360"/> <use href="#fiveStarRow" y="450"/> <g id="sixStarRow" transform="translate(123.5,45)"> <use href="#star"/> <use href="#star" x="247"/> <use href="#star" x="494"/> <use href="#star" x="741"/> <use href="#star" x="988"/> <use href="#star" x="1235"/> </g> <use href="#sixStarRow" y="135"/> <use href="#sixStarRow" y="225"/> <use href="#sixStarRow" y="315"/> <use href="#sixStarRow" y="405"/> </g> </svg>
  3. Yea, I tried stripping it down too. I was hoping to get crash logs, but there are no crash logs for 2.0 if the instructions are still correct.
  4. Thanks @GarryP. I don't think it's <use>. I just tried another SVG that uses <use> from Mozilla documentation, and it opened without crashing. <svg viewBox="0 0 30 10" xmlns="http://www.w3.org/2000/svg"> <circle id="myCircle" cx="5" cy="5" r="4" stroke="blue" /> <use href="#myCircle" x="10" fill="blue" /> <use href="#myCircle" x="20" fill="white" stroke="red" /> </svg>
  5. Not sure if this is a bug, but Designer 2 (2.0.4) shouldn't crash trying to open a simple SVG. I wanted to see if ChatGPT 4 can generate SVG graphics, and it can. They're not correct, but it does generate SVG code. I asked ChatGPT to generate an SVG of US flag and this is what I got: <svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 7410 3900"> <rect width="7410" height="3900" fill="#bd3d44"/> <path d="M0,450H7410m0,600H0m0,600H7410m0,600H0m0,600H7410m0,600H0" stroke="#fff" stroke-width="300"/> <rect width="2964" height="2100" fill="#192f5d"/> <g fill="#fff"> <g id="s18"> <g id="s9"> <g id="s5"> <g id="s"> <path d="M247,90 317,307 132,172h229L161,307z" id="s"/> <use href="#s" y="420"/> </g> <use href="#s" y="840"/> </g> <use href="#s" y="1680"/> </g> <use href="#s" y="3360"/> </g> <use href="#s" y="6720"/> </g> <g fill="#fff"> <use href="#s18" x="247"/> <use href="#s9" x="494"/> <use href="#s5" x="741"/> <use href="#s" x="988"/> </g> <path d="M0,0h7410v450H0zm0,600h7410v450H0zm0,1200h7410v450H0zm0,1200h7410v450H0zm0,1200h7410v450H0zm0,1200h7410v450H0z" fill="#fff"/> </svg> After saving it as an SVG file, when I try to open it in Designer 2 it crashes without opening. I can view SVG file in the browser and even Windows file preview. Can someone else confirm?
  6. I've been doing a lot of product photography in a lightbox, needing to remove the white background. The problem is when the product is either white (or very light color) or transparent, then any automatic selection doesn't work even though I can see the difference between the product and the background. I've tried selection brush and flood selection tool. None of them (with various settings) could identify the difference between white and very light colors. So I had to do a lot of work with the selection brush tool. Luckily, the selection brush tool has an option to disable snap to edges so it paints like a regular brush without automatic detection of edges. When snap to edges is disabled, the selection brush should be able to draw a straight line using SHIFT key. It would make life a little easier working with selections and not switching between tools. My point here was that you don't need another tool to draw a straight line using paint brush tool. However, if you create a selection using rectangular marquee tool you can fill it using flood fill tool. That basically works like a paint brush tool. You could also use shapes tool. Create a rectangular shape, then simply merge the layers. Basically, the end result is the same as the paint brush tool.
  7. A selection brush is a still a brush, it should behave like a brush. Which includes the ability to draw a straight line from one point to another while holding SHIFT key. Regular brushes have it for a reason, so you don't have to switch tools to draw a straight line. I think the same logic applies here, too.
  8. When using arrow keys to move elements up or down, Publisher will show the distance between the elements. The problem is, the rotate handle covers the number and it's impossible to tell what it is. Here's a screenshot: Windows 10 Publisher 1.10.1.1142 (this was happening before the most recent version)
  9. The regular paint brush tool already has this built-in. If you paint an area, then hold SHIFT key and paint in another area Photo will draw a straight line between those two points the size of the paint brush. This would be very helpful with selection brush when trying to add or subtract selection area that's a straight line. It's hard to draw a straight line by hand, so it would be great if we could hold down SHIFT key and Photo would paint straight line selection the size of the selection brush between the two points. Thanks.
  10. @Dan C Thanks Dan. I will run some tests and see if Desktop Window Manager is the problem. One thing to note here, Desktop Windows Manager and other Windows processes seem to only use GPU - 0 (which is the built-in Intel GPU). While Photo is set to use Nvidia GPU as its renderer. Although I've tested both, Intel and Nvidia GPUs, and performance didn't change much. My drivers should be up-to-date, but I'll double check. I've had to do a clean install of the Nvidia drivers not too long ago due to some issues. This is what I have right now in the performance section of preferences. This is also what they were when I recorded the video. I'll report back any findings.
  11. At first I thought my issues were limited to CR3 files, but now I'm having problems even with DNG files or working with large .afphoto files. The overall performance of Photo is extremely slow, almost impossible to get anything done quick. Photo seems to be using 20-30% CPU and 6GB - 8GB of memory out of 48 GB. When Photo is slow, CPU is working at 30-40% and memory is at 30-40% total. Yet, everything is exremely slow. For example, I started removing background from a photo which has a white background with an item on it. It started fast. I used flood tool to create an initial selection and then mask, and when I began cleaning up the mask with a brush tool everything began taking 10-15 seconds to render. I paint a line, it shows up 5-8 seconds later. What should have taken 5 min, taking me 20-30 min. I primarily use Designer and usually smaller files for the web, and never had these issues. But Photo has been giving me trouble with performance ever since I started using heavily with RAW files (25-35 MB). Develop persona takes 2 minutes to develop a photo. A lot of the processing that Photo does also takes a while. For example, opening Haze Removal filter or Flood Fill Tool or Refine Selection, they can take 30 sec to 1 min to process. While working in Photo, all other apps are slow too. For example, I can't watch a video tutorial in Chrome while Photo is open. Video plays very choppy. I tried: - Disabling OpenCL, which helps a tiny bit. - Changing rending GPU from Intel to Quadro. - Increasing memory for Photo. Here's what I got: - Photo 1.9.2.1035 - Windows 10 x64 - Intel core i7-8665U CPU @ 190 GHz, 2112 Mhz, 4 cores, 8 logical processors - 48 GB ram - Intel UHD Graphics 620 - Nvidia Quadro P520 - Windows GPU scheduling in enabled As far as I can tell, my system has more than enough resources and hardware to handle Photo and larger files. Yet, it's moving on a snail's back. I couldn't even record a Loom screencast because the system was so slow, recording was very choopy. A 5 min recording was chopped up into 2 min video. You can see it here, it'll give you an idea of how bad it gets. The painting with a brush in the beginning over a mask is close to what I'm getting in real-time without Loom recording. Would appreciate any advice. I need to get some work done with a lot of images, but I can't be spending 30 min per photo.
  12. I never touched Customize Tools before. I primarily use Designer, and only recently started using Photo.
  13. @walt.farrell Thanks. That was it. I wonder why it's not enabled by default.
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