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freshlesh03

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    freshlesh03 reacted to Patrick Bell in Cannot save designer files - Help!   
    This is now serious. I am unable to save designer files at all. I choose save or save as as cannot change the path or file name it just hangs. Photo saves just fine. This make it impossible to use designer. I  have rebooted and its the same, as soon as I either ckick the save button or try to name the file it hangs and I have to crash out of Designer. I can export ok. Help please?
  2. Like
    freshlesh03 reacted to StuartRc in Style and Brush Assets: Camouflage II   
    Sure. I was asked something similar quite recently.
    If you go into the original source thread (Camouflage II) in share your work there is an example of the process. Which is really part of my notes on brush creation. I will some extra information to this thread!
     
  3. Like
    freshlesh03 reacted to StuartRc in Style and Brush Assets: Camouflage II   
    You are welcome!...hope you find a use for the assets in the thread...unfortunately not quite finished...been a bit sidelined with another brush set/group..
  4. Like
    freshlesh03 reacted to StuartRc in Style and Brush Assets: Camouflage II   
    I hope so!
    I have been documenting information on 'creating raster brushes' for some time as a supplement to the 'creating vector brushes' which is in the tutorial section but with the onset of 1.7 The brush engine changed significantly and needed to rework/add new sections. 
    There are a lot of different methods you can adopt to create brushes both vector and raster as I built the brush library I logged a few...but I am always finding more..Still learning what you can do with the subbrush menu...But here are a few options for the 1.7 brush engine:
    A. Multiple Layered symbols used to construct base textures..which is part of this thread to speed up a process and experiment a bit more.
    B. Look at resolution and colour imported base textures affect the quality of patterns 
    C. Comments made by @VectorWhiz in the Camouflage II thread with regards to blending edges. I used this idea previously on pixel based brush nozzles and grouping vector elements to set transparency. However I have also found that it is possible to use the 'subbrush options' by adding a basic round brush and adjusting the transparency and hardness values
    D. Create a random brush nozzle using the 'erase' function in the subbrush tab
    E. Import high contrast greyscale images to base texture options
    F. Create hatching brushes (lines and dashes on nozzles!) by duplicating the brush, drag into subbrush and rotate the angle to 25%...less nozzles more hatching control
    G. Change opacity of parent brush to allow subbrush to dominate the pattern. ...Pattern base textures don't work very well in subbrushes.  
     
  5. Like
    freshlesh03 got a reaction from bizwud in Global Colours support   
    Or at least offer a magic wand tool similar to illustrator that allows you to select certain objects with similar attributes. Same fill color or strokes color instantly.
  6. Like
    freshlesh03 got a reaction from LCamachoDesign in Global Colours support   
    Or at least offer a magic wand tool similar to illustrator that allows you to select certain objects with similar attributes. Same fill color or strokes color instantly.
  7. Like
    freshlesh03 reacted to LCamachoDesign in Global Colours support   
    I've searched around and while I see people asking about this, doesn't seem like there's any kind of formal request for this feature so here's one.
    Essentially it's what the title says, please add the ability to create, edit and apply global colour swatches in illustrations and designs done on the iPad. Global colours are a fundamental part of vector design and illustration, the need for this is vital!
    Right now the only workaround is to create them on the desktop and then open the file on the iPad, but this has limitations besides not being able to edit the swatches on the device itself. For example if you apply a global to an object, the swatches panel will not indicate in any way that the colour is apply to the object, unlike in the desktop where you can see the swatch highlighted.
    Thanks!
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