
jrhager84
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Posts posted by jrhager84
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37 minutes ago, firstdefence said:
I tried before. It didn't work. I'm assuming that my actual program or some memory assigned to it for the file was corrupt. Copying it into another file fixed everything.
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2 hours ago, v_kyr said:
Your screenshot indicates too that there is no selected stroke there, namely nothing (x) as a stroke (aka stroke is None), so no strokes have been applied at all! - Also looking at the text field beside the width slider, which shows up NO numerical value (even not a "0"), seems to be odd!
For me it looks like there haven't been applied any stroke numerical value setting to selected paths or shapes there at all when generating the SVG, the shown SVG output mess, with only nan's, indicates the same here.- I think something doesn't work the right way for your ADe2 installment! You may retry by quitting/restarting ADe and creating a new doc in order to see if it behaves the same odd way then or not, if it still behaves odd then try to remove and reinstall ADe2.
I was able to get it fixed by copying the paths and pasting them in another file. <shrug>
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Another thing I've noticed: When I look at the stroke properties on these paths, the slider is maxed and the input just says 'pt' Every time I try to adjust it, it just shows the number and when I let go it maxes out again and shows pt.
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I have an svg that's exported from designer 2, and the paths are all 'nan' (not-a-number). I'm *really* hoping I didn't just spend an hour hacking my way with the bezier tool to get nothing. Here is the file that was output:
Not sure how to proceed. Please advise.
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7 hours ago, DWright said:
Are any of your images using the RGB/32 colour space if there any please try changing them to either RGB/8 or RGB/16
How do I check the color space of an image? Isn't it converted when it's imported?
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1 minute ago, walt.farrell said:
Giphy says that your gif isn't there.
Yeah - I had to update it with the actual video, so I uploaded it.
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For some reason, a project I was working on that was totally fine is now almost completely unusable due to massive delays. It's a simple image, simple vectors, and some light FX (I do blender anims and FCPX edits on this thing no problem, so the computer is definitely not the bottleneck).
How do I fix this?
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Seems like a HUGE limitation to me. Is there something preventing this seemingly huge annoyance from being implemented? I know back in May it was 'on the roadmap.' Is there any movement on that? Thanks!
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+1 from me as well.
Affinity Designer 2 SVG export paths all NaN
in Affinity on Desktop Questions (macOS and Windows)
Posted
It was originally 300, but I must admit I didn't even notice that it had changed there. Doesn't really indicate where an error can be occurring, so I didn't even think to look there.
This type of tribal knowledge makes troubleshooting really difficult.
Thanks to all for the help!