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  1. But anyway, you could just do the same thing in Affinity Suite. You would open the image (which would open in the Developer Persona of AP) and just click the Develop button. And of course, you can totally work with fonts and vectors right in AP, or you can switch to the AD "Persona" if you want, with just a single click. It would be exactly the same, and just one click more is needed 😃
  2. I think that yours is a very special case of use, to say the least 🙃 I guess that not many people open RAW files in AD like you do, but it is an interesting to know different workflows.
  3. Yes, they can be seen as "sub-personas" on AP. If you open a RAW file then the Affinity Suite should open that in the Develop Persona (or "sub-persona") in AP. And yes, you could still see the other Persona buttons as well, but of course you would have to commit or cancel your work before being to change to other Personas (just as it is right now).
  4. No really, there is more than the order of the icons. The buttons for Liquify, Tone Mapping and Develop Personas would appear when you switch to Affinity Photo, as these tools have been designed to work only with pixels. If they develop a Persona to deform vectors (like Liquify), then of course that button should appear in the Designer Persona. In the Designer App (as shown in the image), there would be no more a Pixel Persona button, because you have the "real thing" right at the side. I think this would get rid of many unnecessary redundant things in the Affinity Suite (like having pixels brushes that only are present on the Photo Persona in AD, but no in AP)
  5. Yes, I completely agree. To be honest, I feel kind of embarrassed that I did not know about the Studio Link stuff 😅 I always thought of Publisher as just an alternative for InDesign (which I do not use either). But I had not idea it had this "extra" feature. Only If I had known that before... 🤦‍♂️ So yeah, Publisher can serves as that "big" Suite. But to be honest, I still think this could be taken to a whole new level of integration.
  6. So, the features from AD and AP that you can access from Publisher are limited? Mmm, that is kind of interesting, and weird... If that is so, then I think the idea of a single big Suite containing the full versions of AD, AP and Publisher have even more sense.
  7. I had not hear about it, but it sounds like it was a really cool application 😃 I hope one day Affinity will reach a point soon where all users can say something similar: "Affinity is GREAT for photos, vectors and page layout" 🤞
  8. Sure, I use that all the time. Pretty useful stuff. But I think that the idea of a single "whole" Suite would bring to many of us a better way of working. You would just have all the 3 apps right in there, just "separate" by a single click away.
  9. Yeah, I was not aware about the subject. But I think it would better to have this working on a single suite, where whenever you going to edit a photo, create a logo, layout a page or draw something, you just open the same single "big" program; Affinity Suite. I don't see what is the reason behind this working this way only on Publisher 🤔
  10. Oh, really? I didn't know that, because I do not use or own Publisher. 😅 Nonetheless it would be great to be able to just open one and the same program (Affinity Suite) to be able to work this way.
  11. I have a solid feeling this is the "something big" that is coming: If that feeling is precise, that would be absolutely amazing, and a game changer for a lot of people. The integration within the Affinity Suite would be simply unparalleled, and that would open a whole new world of possibilities. Just imagine working with vector shapes in AD, and being able to access the full set of pixel tools of AP to paint some textures or add some images. All of this with just a single click and without "leaving" the Affinity Suite. Or Imagine being able to put specific tools from the AP tool set into the AD toolbar (or the other way around). This would add a level of customization that is even hard to imagine 🙃 This would also eliminate a lot of redundancy present in the Suite right now. I think the best example of this is the Pixel Persona, which is like a "little version" of AP inside AD. I think this was a cool idea in its time, but it also brings a lot of issues; in the use of brushes, shortcuts and other things...
  12. I agree that hiding some of these options is not unreasonable, but doing so is not essential either. You could have all the options available to you in just one Persona. And the ones that are not compatible with the "type" of object you are using (pixels or vectors), could be just grayed out (just as it is currently with some menus). I think this is not always the case. AD main focus is to work with vector artwork. So even if you are doing some "heavy painting" work in the Pixel Persona, chances are you have a good amount of vector stuff in your project (in most cases). I guess most people use the Pixel Persona just to add some depth to their otherwise flat-looking vector artwork. So it would be helpful to have all the tools, studios and menus (including the ones that work only on vector-based objects and the ones that only work with raster images) available to you at any moment in just one Persona. I think that is way better than having to switch back and forth looking for small things that are missing here or there. I was no talking about "auto-trace", it was all about converting vector OBJECTS (Rectangles, Stars, Polygons...) into editable PATHS. When you select a vector OBJECT in the Pixel Persona, you have the Convert to Curves button in the Contextual Menu (just as it is in the Designer Persona). However, if you try to use the shortcut for that (Ctrl-Return), it just does not work. I guess this is because the Convert to Curves command is not available in the Layer menu either. And I guess this is on purpose, because you are in the PIXEL Persona 🙄 But then again, why is there a Convert to Curves button in in the Context Menu? There is some kind of inconsistency there (and there are a lot of things like that). But all of these issues would not be there if AD had just a single Persona.
  13. I just got AD for iPad a couple of days ago and think is pretty neat. However, it made me realize that the Pixel Persona is not necessary at all (in either desktop version and iPad version). IMO this Persona approach just adds some unnecessary steps to do most things (in the case of AD). The main difference between both Personas (Designer and Pixel) is basically the tools each Persona have. But keeping in mind that the tools on the Pixel Persona are so FEW, I think it is not the best approach to have them separate in another Persona. Because that brings some drawbacks, and having to switch between both Personas back and forth can quickly became a hassle (specially in some types of workflow). I think it would be better to just have the "pixel" tools and the "vector" tools in one toolbar (on a single Designer Persona). The "pixel" tools can be easily stacked in 4 or 5 tools (the same way they are in AP). Maybe they could be kind of "separate" from the others tools in a logical way: Also most of the Menus are basically the same thing in both Personas. There are just a few commands that are missing in the Pixel Persona, but they are pretty small things: Edit > Defaults Edit > Create Style Layer > Promote Group to Layer View > Show Bleed View > View Column Guides And these little differences just bring more "issues" than anything IMO. For example, the other day I had spent several hours doing some heavy texture work (with pixel brushes) for a printable artwork. When I needed to check my bleed guides I started to search for that option in all the menus. I just couldn't find it... I spent a good amount of time searching here and there after I realized that that option is only available in the Designer Persona (for whatever reason). Why do we have to change Personas just to do something like that? There are a lot of similar cases where you have to change Personas to do pretty elemental stuff (things that you should be able to do ANYWHERE in the program) like: Using the Appereance panel Just placing some text Using the Text menu (which is not in the Pixel Persona) Also there are essential shortcuts that do not work in both Personas or others that work in a different way: "Convert to Curves" shortcut (Ctrl+Return) do not work in Pixel Persona "Select All" shortcut (Ctrl+A) works different in both Personas (I am not sure if this can be a good thing, but some people can find that confusing) I have other things in mind about all of this, but honestly I think this is already long enough and do not know if anyone is going to read this 😅 Thanks.
  14. There is this nice little gesture on another app, where you can just Zoom Out (pinching in with two fingers) very QUICKLY and this will perform a "Zoom to Fit". Very handy. It would be really helpful to be able to do the same in AD and AP. Maybe even to be able to customize this new gesture to perform either a "Zoom to Fit" or a 100% Zoom (both are really helpful commands). I know you just have to open the Navigator Studio to do both things, but if you do this A LOT (which I think is the case for a lot of users), the quick gesture is just faster and easier. Thanks.
  15. I just wanna share some thoughts about what Photoshop names "Cliping Masks". I've been using Affinity software for some months now, and I'm still kind of confused about them. I think the method to create them (dragging a layer "inside" another) and even the way they are displayed in the Layers panel could be changed to be less confusing. This is how Clipping Masks look in AP 1.8.4: It is nothing too bad, but I think Photoshop's way of displaying them is just better in several aspects: In Photoshop is just easier to quickly see where each Clipping Mask is and what exactly is doing. The Clipping Layer is directly above the base layer and have a unique icon (the little arrow) pointing below. When you see this little arrow, you just know there is some Clipping action going on there 😀 While in AP, when you start to have tens of groups and layers, things start to get a little more difficult to "read": I think this is like that because Clipping Masks and groups look almost the same (same arrow icon, same collapsive structure). IMO this should not be this way. You should not be able to expand and collapse a Clipping Mask just like you do with groups (in Photoshop you can't do that BTW). Sure, in AP when you have a layer with a bunch of "clipped" layers inside you can just collapse it, and this makes some "space" in your Layer panel instantly. I guess this is a little advantage. But at the same time, this makes harder to read and understand the Layer panel itself (when compared to Photoshop), because groups and Clipping Masks (layer with layers inside) look just the same. In Photoshop, if you have a layer with tens of clipped layers and you want to have more space in your Layer panel, you just group all those layers: After all, that's the purpose of groups, isn't it? 😃 While in AP, when you start to group layers with layers inside, and those layers have also layers inside, all the madness begins: I really think that getting the "inspiration" from Adobe Photoshop once again 😉 will be the best for Affinity in this case. I propose something like this: IMO if the approach above was implemented, it would be a lot easier to understand what is going on in the Layer panel. Just to be able to tell apart groups and Clipping Masks in a blink, will make a big change. I hope this help. Sorry for my english 🥴
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