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Posts posted by uncle808us

  1. I am fed up with Affinity. Both Designer and Photo. 

    Reasons :

    unexpected crashes.

    no good seamless button.

    lousy hard to see grid.

    designed for web publishers not artists.

    I find myself having to return to Gimp (which was free ) for many things which Affinity is incapable of doing. 

    Today spent a lot of time trying the Affine technique for a seamless map still ended up with a thin white line during a resize in my 3d app.

    Went to Gimp pressed Map>Seamless line gone, I wish Affinity was gone from my computers, but I wish my money was not gone.

    I will go try to get a refund from Apple but they are so poor they can't refund any money.

    Rant over! Goodby Affinity.

    I need to work not fight with my graphics apps.


  2. I do this all the time with Cheetah 3D. Cheetah saves the UV map as a pdf which imports into Photo or Design with transparent back ground. Also Cheetah has a right click on the image in the material that will open the texture map in Design or Photo which ever you choose as your open in app in the Finder (get info) open all files with this app. Works great. Have fun also check out: 

  3. ".afdesign and .afphoto are the same format - just with different names - and they will both support 32-bit HDR completely" from Andy. 


    "As well as being able to keep the .afphoto file, we are also adding import / export support for OpenEXR and JPEG-XR - both of which can store 32bit unbounded."from Andy as well.


    Moderators: Andy Somerfield
    Sounds great!
  4. OpenEXR Overview[edit]

    A full technical introduction of the format is available on the OpenEXR.org website.
    OpenEXR, or EXR for short, is a deep raster format developed by ILM and broadly used in the computer-graphics industry, both visual effects and animation.
    OpenEXR's multi-resolution and arbitrary channel format makes it appealing for compositing, as it alleviates several painful elements of the process. Since it can store arbitrary channels—specular, diffuse, alpha, RGB, normals, and various other types—in one file, it takes away the need to store this information in separate files. The multi-channel concept also reduces the necessity to "bake" in the aforementioned data to the final image. If a compositer is not happy with the current level of specularity, he or she can adjust that specific channel. 
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