DesignDex Posted October 12, 2024 Posted October 12, 2024 Is there a way to limit the flood selection tool to an artboard? I'm using Affinity Designer on my iPad, and it often crashes when I attempt to select the area outside of my pixel layer's line art. I believe this is because the selection is too large, as it covers all artboards in my project instead of just the artboard where my pixel layer is located. To illustrate the issue, please see the video below. It shows how flood selections span all artboards, followed by the crash that happens when attempting to make a flood selection in one of my projects. Affinity Designer Flood Selection Issue On iPad I hope there is a solution for this, as selecting the area outside of line art can be very useful for later inverting the selection and filling in that area with a fill color using the flood fill tool. And I would like to continue using two artboards for the project I’m currently working on. Thank you for any suggestions to help with this issue! Quote
walt.farrell Posted October 13, 2024 Posted October 13, 2024 I see you're using V1. From a quick experiment, Flood Selection seems to be properly scoped to the Artboard containing the Pixel layer in V2, though I probably haven't exactly duplicated your setup. So my best suggestion would be to try installing the Trial of V2 and seeing whether it handles your design properly. And if it does, i would suggest upgrading to V2, as Serif isn't fixing V1 problems like that any more. You can have both V1 and V2 installed on the same iPad. But if you upgrade, make sure you have properly Saved all your V1 files and projects into folders on your iPad or in the cloud before you remove V1. (And don't just save them in the folder named Affinity Designer that was automatically created for you. Use a folder you created, as the Affinity Designer folder would be deleted automatically if you remove the V1 Designer app.) DesignDex 1 Quote -- Walt Designer, Photo, and Publisher V1 and V2 at latest retail and beta releases PC: Desktop: Windows 11 Pro 23H2, 64GB memory, AMD Ryzen 9 5900 12-Core @ 3.00 GHz, NVIDIA GeForce RTX 3090 Laptop: Windows 11 Pro 23H2, 32GB memory, Intel Core i7-10750H @ 2.60GHz, Intel UHD Graphics Comet Lake GT2 and NVIDIA GeForce RTX 3070 Laptop GPU. Laptop 2: Windows 11 Pro 24H2, 16GB memory, Snapdragon(R) X Elite - X1E80100 - Qualcomm(R) Oryon(TM) 12 Core CPU 4.01 GHz, Qualcomm(R) Adreno(TM) X1-85 GPU iPad: iPad Pro M1, 12.9": iPadOS 18.5, Apple Pencil 2, Magic Keyboard Mac: 2023 M2 MacBook Air 15", 16GB memory, macOS Sequoia 15.4
DesignDex Posted October 13, 2024 Author Posted October 13, 2024 Thank you for your answer @walt.farrell! I'm delighted to hear that updating AD to V2 could solve my issue, and I do have own a copy of it from my Affinity V2 Universal License. It will be a while longer before I can update my IOS version to run V2, as I have some older music production projects to migrate beforehand. But I certainly look forward to using V2 on IOS and I will test what you have suggested when I can. Quote
walt.farrell Posted October 13, 2024 Posted October 13, 2024 You're welcome. DavidAntagon 1 Quote -- Walt Designer, Photo, and Publisher V1 and V2 at latest retail and beta releases PC: Desktop: Windows 11 Pro 23H2, 64GB memory, AMD Ryzen 9 5900 12-Core @ 3.00 GHz, NVIDIA GeForce RTX 3090 Laptop: Windows 11 Pro 23H2, 32GB memory, Intel Core i7-10750H @ 2.60GHz, Intel UHD Graphics Comet Lake GT2 and NVIDIA GeForce RTX 3070 Laptop GPU. Laptop 2: Windows 11 Pro 24H2, 16GB memory, Snapdragon(R) X Elite - X1E80100 - Qualcomm(R) Oryon(TM) 12 Core CPU 4.01 GHz, Qualcomm(R) Adreno(TM) X1-85 GPU iPad: iPad Pro M1, 12.9": iPadOS 18.5, Apple Pencil 2, Magic Keyboard Mac: 2023 M2 MacBook Air 15", 16GB memory, macOS Sequoia 15.4
DavidAntagon Posted October 13, 2024 Posted October 13, 2024 Mr. Walt Farrell, please can you give me some help with a question (and sorry my ignorance) I have posted a few minutes ago Quote
walt.farrell Posted October 13, 2024 Posted October 13, 2024 Answered over there. Quote -- Walt Designer, Photo, and Publisher V1 and V2 at latest retail and beta releases PC: Desktop: Windows 11 Pro 23H2, 64GB memory, AMD Ryzen 9 5900 12-Core @ 3.00 GHz, NVIDIA GeForce RTX 3090 Laptop: Windows 11 Pro 23H2, 32GB memory, Intel Core i7-10750H @ 2.60GHz, Intel UHD Graphics Comet Lake GT2 and NVIDIA GeForce RTX 3070 Laptop GPU. Laptop 2: Windows 11 Pro 24H2, 16GB memory, Snapdragon(R) X Elite - X1E80100 - Qualcomm(R) Oryon(TM) 12 Core CPU 4.01 GHz, Qualcomm(R) Adreno(TM) X1-85 GPU iPad: iPad Pro M1, 12.9": iPadOS 18.5, Apple Pencil 2, Magic Keyboard Mac: 2023 M2 MacBook Air 15", 16GB memory, macOS Sequoia 15.4
DesignDex Posted October 24, 2024 Author Posted October 24, 2024 I'm now running Affinity Designer 2 on my iPad, but unfortunately the flood selection still goes beyond my artboards as shown in my below video. I believe my use of symbols is only making the performance or crashing issue worse, which is unfortunate because I like to use symbols to reuse artwork whenever possible. At the very least, I hope that sharing my findings will help bring attention to what may be causing or contributing to the issue. Quote
DesignDex Posted October 24, 2024 Author Posted October 24, 2024 From more testing, it seems pixels layers are created at a resolution that covers all current artboards in a document. See the below video demonstrating this. Unless my theory is wrong, when you add more artboards followed by new pixel layers, this results in vastly more pixels for the flood selection tool to analyze. Eventually, Affinity Designer would crash from that large of a request. And symbols may be causing redundant analyzing? Quote
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