Swingly Posted August 21 Share Posted August 21 Hi, I'm making textures for a game that wants PNG images with all four RGBA channels present. I'm wondering if there's a way to export a fully opaque image with the alpha channel included? My current solution is making a single pixel transparent so that Affinity Photo 2 exports it with the alpha channel included. Is there a better solution for this that doesn't involve opening the exported image in another piece of software after export? Quote Link to comment Share on other sites More sharing options...
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