Jump to content
You must now use your email address to sign in [click for more info] ×

Recommended Posts

What I'm thinking of is an alternative to the classic layers: a node editor, where each layer would now be a node, with a mask and before input, so that you can reuse layer groups.

What I'm thinking of:

  • Each node has inputs and outputs depending on the type (example blur: input=image, radius form=type, radius, output=image)
  • Creating groups and naming them
  • storing created groups as global templates (like macros, but as components that can be stored)
  • adding custom inputs to groups with custom labels
  • maybe sharing groups online? (like as a marketplace for quick templates)


As an orientation for how it would work, I would like something like Blender 3Ds node editor. As for how it's integrated into the UI, either it's a separate editor that you need to toggle on/off on a per-project basis, or it's a layer (like a node layer or something) that then opens a UI

Edited by Blendan
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
×
×
  • Create New...

Important Information

Terms of Use | Privacy Policy | Guidelines | We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.