Blendan Posted November 15, 2023 Share Posted November 15, 2023 (edited) What I'm thinking of is an alternative to the classic layers: a node editor, where each layer would now be a node, with a mask and before input, so that you can reuse layer groups. What I'm thinking of: Each node has inputs and outputs depending on the type (example blur: input=image, radius form=type, radius, output=image) Creating groups and naming them storing created groups as global templates (like macros, but as components that can be stored) adding custom inputs to groups with custom labels maybe sharing groups online? (like as a marketplace for quick templates) As an orientation for how it would work, I would like something like Blender 3Ds node editor. As for how it's integrated into the UI, either it's a separate editor that you need to toggle on/off on a per-project basis, or it's a layer (like a node layer or something) that then opens a UI Edited November 15, 2023 by Blendan kirk23 1 Quote Link to comment Share on other sites More sharing options...
fde101 Posted November 15, 2023 Share Posted November 15, 2023 Hi @Blendan, welcome to the forums. This has come up several times in the past: Quote Link to comment Share on other sites More sharing options...
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