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Curve deform as another mesh deform option.


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Where we could  put a spline over an image  and make it deform  underlying image . Its just a  few clicks in Blender for example . Simple like 2x2 . Why not do it  here . It doesn't require 3d axis really .   Like projecting image on Spline generated UV/mesh   and deform  it in sync of spline  editing  gradually within set distance. 

Would be better that Photoshops puppet wrap  which always been a toy  not a tool really .   

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