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Hi guys. I wanted to create some art for a specific videogame and these are their requirements.  what are SVG 1.0 or 1.1? Any specific tweak I need to be aware of in this case? Thanks

SVG files to be used as User Decals must adhere to the following specifications:
- the file must not be larger than 15kb in size;
- the text must be outlined;
- special drawing (blend) modes such as 'multiply' and 'adding' are not allowed;
- the file must comply to the SVG 1.0 or 1.1 specifications;
- for gradations, only simple shapes are supported.

Please note that the area displayed in a thumbnail is dependent on the SVG view port settings

 

 

 

 

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Thanks! By the way , Is there a way to resize a file by size? Cannot seem to find it other than on the export menu, yet it doesn’t seem to allow to set a target size

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SVG is a textual command based vector format, so to say something you can also code in a plain text editor. Thus it's slightly different in terms of file size handling than raster/bitmap file formats. - However, there are some optimizing tools and services available, which can compress generated SVG code slightly, but you have to see and try if the videogame afterwards can still interpret/parse and deal with such compressed SVG code then.


☛ Affinity Designer 1.8.3 ◆ Affinity Photo 1.8.3 ◆ OSX El Capitan

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