musicfed Posted May 11, 2020 Posted May 11, 2020 Hi guys. I wanted to create some art for a specific videogame and these are their requirements. what are SVG 1.0 or 1.1? Any specific tweak I need to be aware of in this case? Thanks SVG files to be used as User Decals must adhere to the following specifications:- the file must not be larger than 15kb in size;- the text must be outlined;- special drawing (blend) modes such as 'multiply' and 'adding' are not allowed;- the file must comply to the SVG 1.0 or 1.1 specifications;- for gradations, only simple shapes are supported.Please note that the area displayed in a thumbnail is dependent on the SVG view port settings Quote
v_kyr Posted May 11, 2020 Posted May 11, 2020 See: Scalable Vector Graphics SVG Intro tutorial etc. The rest should be pretty self explanatory, max file size <= 15KB, just normal layer blend modes and no gradients other than plain shape color fills. Quote ☛ Affinity Designer 1.10.8 ◆ Affinity Photo 1.10.8 ◆ Affinity Publisher 1.10.8 ◆ OSX El Capitan ☛ Affinity V2.3 apps ◆ MacOS Sonoma 14.2 ◆ iPad OS 17.2
musicfed Posted May 11, 2020 Author Posted May 11, 2020 Thanks! By the way , Is there a way to resize a file by size? Cannot seem to find it other than on the export menu, yet it doesn’t seem to allow to set a target size Quote
v_kyr Posted May 11, 2020 Posted May 11, 2020 SVG is a textual command based vector format, so to say something you can also code in a plain text editor. Thus it's slightly different in terms of file size handling than raster/bitmap file formats. - However, there are some optimizing tools and services available, which can compress generated SVG code slightly, but you have to see and try if the videogame afterwards can still interpret/parse and deal with such compressed SVG code then. Quote ☛ Affinity Designer 1.10.8 ◆ Affinity Photo 1.10.8 ◆ Affinity Publisher 1.10.8 ◆ OSX El Capitan ☛ Affinity V2.3 apps ◆ MacOS Sonoma 14.2 ◆ iPad OS 17.2
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