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Showing results for tags 'weld'.
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Affinity team, please, put some work into the node welding. I'm seeing this topic keeps coming up and yet years later its generally not working. Two nodes on top of each other, same object, two curves and the nodes won't weld together. Curve direction is an issue since each curve may be in a different direction, this should be fixed at run time when the two nodes are combined. New curve should preserve both sides of the node, so a check if it needs to be cusp, smooth or symmetrical. That's it. I know this is a huge mathematical/coding challenge but your team is challenging big players in the industry (and doing a really good job over all so far) so you have to face this issue at some point and conquer it. This is a very basic need, the fact that it's an issue is a really a bad mark on an incredible piece of software. Please, please, please address this.
On Adobe Illustrator, clicking end point of another path will attache new path to the another path. How do I do that on Affinity Designer?
3 suggestions. Firstly, when deleting nodes, AD should try to keep the original curve. The current algorithm leaves a almost straight line between the two remaining points. This makes cleaning up curves much easier (since the couture function is a bit node crazy.) Secondly Node alignments. I was doing an organigram chart and a quick align nodes would have helped a lot to work more quickly and cleanly. I could try guidelines but for this function it can slow things down a bit. Thirdly, nodes welding. The way that nodes join is not good, when I break open a curve where it intersects with it's self it will not weld any of the open points unless they were welded before. Very keen to see how this software develops forward, enjoying the current version already.
I don't like very much the shaping tools in Affinity designer. I know that you copy the mechanics from illustrator, In my opinion you should take Corel Draw as reference for the shaping tools. Instead of add, subtract, intersect, divide and combine you should have - trim, weld and intersect each one with leave original and/or target object.