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Showing results for tags 'hdri'.
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Hi, I searched quite a bit, but couldn't find a way to partially modify the exposure in a 32-bit image to create a, none tone mapped, HDRI to be used as lighting in 3d software. In a nutshell: I want to create a 32-bit HDRI and increase the exposure within masked areas to different values, pretty much like the Exposure control in Photoshop. The exposure adjustment layer would require me to paint the influence mask after applying, but it does not seem to be able to increase the exposure value in a way necessary for IB lighting. Using the Develop Persona allows
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I've noticed this feature being asked about in other threads and wanted to share my desire for batch merging to HDR in Affinity Photo. As someone who does a lot of HDRI work I've gone through my fair share of different software searching for the best results (Photomatix, HDR Expose, Dynamic Photo HDR along with pano stacking with Autopano Giga and PTGui etc). After purchasing Affinity Photo I've found that in most if not all cases it's HDR merging has the best automatic ghost removal and processing of any app I've used, yet it's the only one without some sort of batch tools for mu
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Hello, First of all I have to say thank you for doing an alternative to photoshop (and illustrator) it is more than welcome! I am doing some 14k hdri panorama editing at the moment and found some things which unfortunately work not as well as in photoshop yet. Maybe there is a way to fix them!? The process: To get rid of the tripod in the picture it is necessary to do some clone stamping. So what you do is flipping the image vertically and then use the rectangular to polar filter to unstretch the floor. after clone stamping you use the polar to recta
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Are you planning to get 32 bit images like EXR