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  1. @verysame Ah, I see. No worries. Regarding increasing exposure in a non-32-bit image. Even this is possible, it's just a lot of trial and error, though. If I find a "stable method", I probably post a video. Thanks for the warning regarding the redraw issue.
  2. @verysame Actually, it can. I just tried. But there is a lot of trial and error involved. You have to start out with either a non-tonemapped HDR or create a RGB/32 document and start from scratch. The easiest way would be a control to increase the luminance within a masked region, obviously. @GabrielM thanks again. I guess I messed up during the first experiments. Thanks to all, Erik
  3. Thanks, I'll try this (again). Maybe I missed something the first time. It seemed to me, that the luminance couldn't be pushed more than it could be pushed in a non-32-bit image. Thanks again, Erik
  4. Hi, I searched quite a bit, but couldn't find a way to partially modify the exposure in a 32-bit image to create a, none tone mapped, HDRI to be used as lighting in 3d software. In a nutshell: I want to create a 32-bit HDRI and increase the exposure within masked areas to different values, pretty much like the Exposure control in Photoshop. The exposure adjustment layer would require me to paint the influence mask after applying, but it does not seem to be able to increase the exposure value in a way necessary for IB lighting. Using the Develop Persona allows
  5. I switched from Illustrator for good, but I create graphics (fed by numbers) on a regular basis. Doing copy & paste is tedious and error-prone. Therefore, a way of scripting the contents of a drawing would be extremely helpful. I'm able to work around this limitation, but the resulting script cannot be used by someone else because it would require to either do "GUI-Scripting" (extremely shaky) or using the clipboard (requires that the respective text fields are active while running a lot of small scripts). I would prefer AppleScript, but any way of inserting more than one value at
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