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VectorCat

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Everything posted by VectorCat

  1. I dunno about AI, but I guess I've used both types of apps..ones where all the tools are in the same space, and ones where different functions have different spaces. Lightwave 3D has different "spaces" I guess I can see merits to both. maybe it's just my getting used to how AD does it. Thank you for entertaining my question.
  2. as it is now, I'm stuck inserting and removing line returns to get my text to break properly. I may need to do that anyway, to get the kind of rag I want, but at least if the text reflowed auto, it would take some of that burden off the User editing the text. thank you!
  3. Again, don't mean to be nitpicking, but why is it necessary to have "personas" which form in a sense, different "tool spaces" or function spaces in AD? Can't the tools simply know who and what they are, and behave accordingly, and enable the User to avoid still more clicking which is required to get into the different-tools spaces? Can the tools simply just be there? Maybe there's a great under-the-hood/programming reason for compartmentalizing this way, but to me, it just feels like more horsing around to get things done. Speaking for myself, what really takes its toll in wear and tear on me using computers in general are: 1. excessive clicking. it's tedious and I have this "alright already" feeling, or going through a maze, or jumping through hoops every time I must click, beyond a click or two. I've been mouse clicking now for about 30 years, so that perhaps lends a little perspective. I probably have 12 billion clicks under my belt by now. :D 2. What I call "tweezing." Imagine not having the wonderful hands we have to interact with our physical world, and to manipulate objects, but instead, tweezers. Imagine gripping things with tweezers, adjusting, moving, adjusting, ad nauseum. Tweezers are great for some things, but if they're all you have, working can be a PITA in short order. When I have to "tweeze" too many things in an interface to get something done, I call that "tweezing" and it gets annoying for me. Dunno how peculiar to me this is, but I have heard and read that in UX studies, fewer clicks = happier users. AD already does an amazing job of reducing the User Hoops to jump through in a lot of tools, especially the ones that work in real time...I see fewer clicks and less tweezing as a logical extension of that ethos. just my 2 pesos. Vcat
  4. any way to do this? I need to make the box containing the text larger, but without changing the type inside the box. adjusting the control points doesn't do this, and I see no other tool that could help me. Thank you for any clues! Vcat PS: never mind; answered my own question; it's a matter of selecting Text Frame versus Art Text. Pretty sure I've encountered this before, but since I don't do a lot of text-handling in AD, I guess it got chuffed off my "stuff to remember" list. ;)
  5. when an object is rotated, it appears to "remember" its original rotation, which can be highly useful, but could there be an option to allow rotated objects to "forget" their original, also? User could decide on the fly which one they need for the purpose..
  6. As it is now, if you drag a guide while a selected item is active or selected, you get control handles for that object, but you don't see the points, and with what I'm doing right now, it matters where the guide is placed relative to the points of my shape. So, I have to do it trial-and-error, rather than nailing it on the first go. Thank you, vcat
  7. I have *finally* gotten some time to play a bit more with AD..explore the tools, etc. It's looking infinitely capable, but I'm aware that I am clicking a lot (too much) to do certain things, like deal with fill/stroke, gradient, line weight, etc. most/many things in AD are "right up there" meaning no burrowing or tunnelling into the interface. to deal with a gradient or stroke fill takes about 5 clicks, assuming the object is selected. changing a node color is a 2-click deal... I realize that this might sound like nitpicking, but as I worked with gradients yesterday, I was extremely aware of my click activity and it got tedious. I'm also clicking a lot selecting items in the layers palette. sometimes, "click through" works, and other times, no amount of clicking will select an item, so you have to make a trip to the layer palette, open groups, etc. I don't want this to sound like I'm unloading, because I'm not. This is just a suggestion about making things better. I already regard AD as my go-to vector tool. Thank you for reading.
  8. I like the gradient tool and think it would be even more effective and empowering if it could be made longer so that gradient nodes aren't all crammed together..is this possible?
  9. From the sound of that, you can't join ends without changing the shape of the paths involved, am I correct?
  10. OK..it seems that in AD, you have to begin with a closed shape, then cut off the bit you want, and close THAT. rinse and repeat for as many paths as you're doing. I'm accustomed to getting all the little path segments cut loose first and THEN joining those...
  11. when I have two paths to join, it crosses over..in other words, rather than joining both of their right ends, it joins the right end of one path to the left point of the other path. reverse curves helps none at all. How can I instruct AD to join the paths I want in the way I want to join them? Is this impossible in AD? thanks!
  12. mmm...not quite sure what you mean, Dave..Using Context...Fill/Line seems to do it..are you referring to something else? Thank you! Vcat
  13. Is it possible now to control the center of rotation of an object other than the object's geometric center? I don't recall whether that was on the roadmap or not...thank you!
  14. Yes, you understood me correctly and I found what you are talking about..thank you, Since Time Began
  15. I can give a gradient to a stroke alright, but controlling the gradient on that stroke is more elusive. If I use the gradient tool (G) I end up changing the FILL gradient, not the stroke gradient. Can someone clarify the right way to control gradient on a stroke, please? Thank you!
  16. ok..thank you ronnie...hopefully there'll be some instructions forthcoming on this and other Affinity features and tools...
  17. Correct me if I'm wrong..you have to BE in Pixel persona when doing this?
  18. Something I'm not getting here...I can make the new brush using that png but I can't get palettes looking like yours to make the adjustments you make..if I go into pixel persona, my brush is nowhere to be found... Is there another step in there? Many thanks..the brush you made is the bee's knees and just what I'm needing!
  19. Maybe this is how AD is meant to work, but if I have a shape, and place another shape on top which is longer that the first, so that choosing both, then boolean subtract, VISUALLY produces 2 shapes, but I can't isolate one from the other, color them separately, etc.. Is there a way to achieve what I 'm after?
  20. Yeah, I can throw that up later on..I think it was a temporary glitch; I came back later and it worked...no clue why it didn't work, but later did. my instinct was right having the "cutting" shape be on top, tho...
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